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Vs. Jericho, The Icon of Pride

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Author Comments

My my well its been awhile! :) hope everyone's been surviving 2020!


Confidence: 01:17-03:19


Determination: 04:21-05:22


Desperation: 05:53-07:23


Determination 2: 07:27-08:29

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Overview: I must say, this is quite a song. Also, dang... This over 10 minutes long! Not to worry about that much, since you somehow managed to keep the variations up. I love the synthwave-like atmosphere in the whole song. It's a nice touch. It sounds like something straight from a video game OST (although, I don't know an OST that is 10 minutes long). I love how each section changes a lot of things but keeps some things in (such as the pads). It's nice to have a lot of variation and repetition at the same time.

Section 1 (0:00-1:47) - That's a nice introduction to start the song. It has a nice and pleasant atmosphere, sort of like an origin story to some adventure game. The drums are nice, not much else to say there.

Section 2 (1:47-3:19) - Oh, okay. This seems to be the first break. The chord progression doesn't seem to change much at first (I don't think it changed from the first section. Although, it's not a problem with the variation. I like the new addition of the bass. The atmosphere seems to have changed to a more curious environment.

Section 3 (3:19-5:22) - Another break to begin another section, although this sounds a lot darker with the addition of the piano. I like the combination of dark and warm synths like play throughout the first part of this section. The combination seems to bring out this dichotomous environment. I like the part at 4:21 where the song goes complete "Boss Mode". It's a very sudden transition, but it's not so much in your face (shouldn't matter if it should be or not in this situation). The returning warm synths and additions are nice.

Section 4 (5:22-6:54) - Oh, this sounds like your normal house build-up (although I don't think going full-on house is appropriate for this song, but you didn't do that thankfully). Wait... oh, I love the half-time feel after the build-up. This section is nice and short. Although, with it being your "big break" section, I think it fits nicely. Oh yeah, the drums fit perfectly for this section (mainly as it brings back the dichotomy).

Section 5 (6:54-8:28) - Let's see... oh, there's a synth that sounds like its screeching a little bit. I'm not against it, but it fits the background. Nice how you did 7:21 to 7:27, a fake ending. It's like "he's down! oh wait... and he's back up again!" The repeat of the "Boss Mode" section is quite nice and very interesting with the new synth additions. It sounds like the theme that plays for the second-to-last boss in a game. You would think that this section as a whole would be the same length as Section 3, but it's shorter (which is appropriate since it acts like the boss's return with no preparation).

Overall: Repetition and variation are both very high, which is something I don't usually see in songs longer than 7 or 8 minutes (even my own 7+ minute songs don't have a lot of both simultaneously... I just do a completely different section sometimes and go from there). Not going to say much else. Oh yeah, the mix is amazing! I'll just say that.

I hope to hear the other 7 Deadly Sins songs you make, this one fits for the theme of pride. :)

Very good overall, would fit nicely in a video game which seems to be the intention. I like the break style beats and different sound effects and percussions they sound coherent and satisfying to the ear. The main melody exposed by the guitar is very adequate and effective with its simplicity and repetitiveness. The section starting at 3:19 sets the tone with the strings and dramatic piano, I like your choices of synth always complementary with the acoustic instruments. The section at 4:25 is very good, effective bass ostinato with a good tone noisy and hard, I like the instrumental enrichment and progression through time, I'm a sucker for this kind of airy yet heavy atmospheres. I'm not a big fan of the build up before the next section, maybe to edm sounding ? Not really matching the aesthetic of the rest of the track IMO. No complaint however for the part starting at 5:55, the double time drum beat is a good choice for contrast, the intensity is increased until 06:57 with all the epic percussions and tense sound effects without ever sounding harsh. I like how you go back to the first melody before unleashing the heaviest part, it's like the calm before the storm. The section at 7:25 is also very good, I like that you varied the bass motif and the synths arpeggios and sound effects and piano merge beautifully. Nothing more to say from 8:35 as it is a repetition of the previous part.
In short, I very liked the track, very cinematic and intense, good sound designs, effects and arrangement. Complaints: the build-up at 5:25, and 8:28, and filtered supersaws at the beginning may sound a bit too edm for the intended sound imo. Also, it seems limited at -9db I don't really understand the intension behind it as it kills some dynamic range and make it unusually quiet.

how much shit is in here

ET16 responds:

Useless review

Nice...! real nice!

ET16 responds:

Thank you

Credits & Info

Listens
862
Faves:
4
Downloads
15
Votes
11
Score
4.61 / 5.00

Uploaded
Aug 24, 2020
11:44 PM EDT
Genre
Video Game
File Info
Song
19.9 MB
8 min 43 sec

Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

Attribution:
You must give credit to the artist.
Noncommercial:
You may not use this work for commercial purposes. *
No Derivative Works:
You may not alter, transform, or build upon this work.

*Please contact me if you would like to use this in a commercial project. We can discuss the details.