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Author Comments

Reminds me of some old video games I've never played before.


Caustic 3: Synths, Mixing

Cakewalk: Mixing, FX, Export

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It's got an interesting vibe. It reminds me of the original Paper Mario for the N64, specifically when you go to the Shooting Star Summit; there's some sense of looking at the night sky and seeing stars. Interestingly, the vibe matches the title, IMO.

I think it may be a good idea to loop this song rather than fade it out because of the way the piece is constructed.

I'm wondering what your thought process was going into this piece. I can guess what you were going for, but I'd like to hear it from you. It will help me give better feedback and a more accurate rating because I could then judge the piece by how well your intent came across rather than solely by how much I liked it.

Technically speaking, I think the mix is too quiet. You may want to increase the volume with compression/limiting plugins, or at least normalize the audio so it doesn't inconvenience the listener. As it is, I have to raise the volume to hear the piece at a similar volume as other songs.

I hope you find this helpful. :)

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

CandySweetssJr responds:

Thank you for the advice! I keep backups of the audio, so I'll probably reupload this song with the loop feature and normalized volume. It mainly was not looped because I did not plan on posting here.

I usually work in a program called Caustic, which works mainly in electronic genres, although it has some sampling capabilities. I started off with the twinkling sound, which was a preset "Toy Uke" from the PCMSynth in Caustic. It's just four notes that arpeggiate throughout the track. I picked the notes because they were descending and because I usually use major scales. I was going for a happy tone initially. (I'm looking at the track now and it's a descending Ebmaj7, cool :) . ) I later doubled the Toy Uke with FMSynth preset "Amelie", which is this bell-like twinkling sound. I wanted to go for that starry feel, and bells are always the way to go!

I think what gives it that Paper Mario feel is the chords in the background, which I worked on next. I used two synths for this: PadSynth (main background synth) and another FMSynth (low rumble). Honestly, the chords came up while I was experimenting by playing random notes. The first four chords clashed with the toy uke, and that was something I wanted to push after hearing the dissonance. The next couple chords afterwards gave the whole piece a more hopeful tone, maybe imagining shimmering lights or a shootings star. So the song is initially dark but then gets brighter, looping between these two feelings. While working on these chords, I did think of the N64 sounds, mainly because of the PadSynth.

Hopefully this helps! I just recently finished this project after not touching it for a year, and I'm happy that you've found it cool.

EDIT: I've reuploaded the track: (https://www.newgrounds.com/audio/listen/950853?updated=1595364315) . The loop is a little jank, but the track is much louder.

Credits & Info

Waiting for 1 more vote

Jul 21, 2020
10:42 AM EDT
Video Game
File Info
1.7 MB
1 min 47 sec
  • Cakewalk
  • Caustic 3

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