I remember this...
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I remember this...
Really really cool, in game fight or in geometry dash too, i will give you 90 stars for shure,
My opinion, that sound can be phatter. This track is missing some serious frequency range. It's unfair because the track kicks ass in every aspect minus the mix. It's not even like the the mix is bad or anything, it's just small. Everything can use more volume and punch. Maybe more layers with those drums would help. Conservative amounts of compression on everything. Mind you compression can make sounds louder as well as quieter. Hit it.
You can also pan things way harder. Rig once told me that you can make sounds seem louder than they really are by panning them. That illusion will allow you to drop the levels on those instruments which adds more overall room to the mix for other instruments and noises.
Rig referred to those same background noises as background intangibles. Background intangibles don't contribute to the rhythm or melody. They just add sass and character to the track. Atmospheric sound effects. Think of a game like Mario cart where you're driving along and something you pass on the track makes noise like a volcano erupting or a hawk screaming as it zips by you. Atmosphere.
This track is so dope. I just wish it was louder so I could turn the volume down a little. I'm listening at max and my ears are still squinting :p
Edits: accidentally spelt "ass" instead of "add." Oops, Frued slip.
"And you still gave it a 5 despite all these flaws, so thank you. :D
As the title suggests, the original mix was made long ago. One of my goals for the 2019 remasters (which includes 15 menus I'm going to release on Sundays) was to alter the original elements only where it counts. Anyway, this one in particular has a very small number of instruments to begin with. This was pitched up by 2 semitones, and the detuned saw was buried under a heavy reverb. Those might explain the lack of mids and everything lower than that in some parts. I do make use of compression and layering (though maybe not much for the latter) for newly made menus lately.
Regarding the stereo field, I completely agree with that. I've committed murder with using stereo offset in almost every instrument in the past for the sake of widening things, but that works only on the headphones. Pretty much all of them older menus are ruined in merged mono. It's either panning or inverting one of the channels for me now, but to do the latter means to sacrifice some sounds when played outside headphones (due to the phase cancellation).
Sound effects too are what I hesitate to add to the menus. While it helps emphasizing the atmosphere, it can also limit what this menu can be in listener's mind, and that's not good if someone wants to use my menu for their contents. Sure, I can give them a version with no sound effects, but I doubt anyone will bother asking me for it. They'll just go for something else in that case.
Oh, I didn't mention this since I've literally rewritten this reply because I lost all of it by pressing escape, but I'll go with doing stereo stuff to make it sound louder. I want to keep the same mastering rules for all my menus." — The Manager
This is pretty nice! It's like a flowing dnb, I really like the fact that each section goes well along the others.
Pretty solid job!
"Thanks but seeing something as good or bad is always subjective, man. I won't call it a fact. Anyway, your comment seems to confirm that it's fine to make a repetitive arrangement sometimes. :)" — The Manager
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*Please contact me if you would like to use this in a commercial project. We can discuss the details.