I like the grainy ambiance at the beginning and the smooth electric piano (?) at :17. The progression is a bit slow-paced, but the air of mystery at around :50 helps keep me engaged. The shift in the background content at 1:10 works well, but I’m still not getting a strong sense of direction from this piece. The sudden lack of fill in the texture at 1:56 doesn’t work great for me, but that section is also one of the most evocative and haunting of the piece. By 3:10 or so, there’s a little more regularity in the texture, as if the protagonist has just come out on the other end of a cave he’s been in for the last minute or so. I like the big swells that continue until around 4:00, but I still wanted to see you do a bit more with the dynamics/phrasing if you were going to keep the moving notes and harmonic content to a minimum. Really strong sense of atmosphere and flow here, though, and the production quality is also good. I think the ending deserves more of a drawn-out fade-out, but the piece is also rather long as it is. Still, enjoyable content here. The compositional details are what makes this piece engaging until the end. I’m still not sure I want it as a stand-alone piece yet, but it’d be great music for a video game that takes place in a haunted Victorian house. Keep at it, RedSoul92! ^^
Mixing, mastering, and balance
2/2
Structure, transitions, phrasing, and variety
.75/1.5
Melody, tonality, harmony, and texture
1.5/2
Instrumentation and sound design
1/1
Emotion, atmosphere, and catchiness
1.25/1.5
Originality and uniqueness
1/1
Overall (how do the elements above interact?)
.75/1
Composite score
8.25/10