That's really not bad! A lot of suspense too, great for a trailer or a long level. Heavenly.
Entry for NGUAC 2019!
Made in 4 days, but I am glad of the final result. I put much of my love and emotions into this track. Hope You like it!!!
Whole concept reminds me of the scene of a wandering hero while stars at the sky are lighting his way home, landscape of vast, neverending grasslands and colorful beams of light.
Used DAW:
-REAPER
You can use it freely in your videos, games, trailers etc.
BUT!!! You have to credit me. That's the price for using my piece. :)
Youtube release:
https://www.youtube.com/watch?v=pitmeaGnnTs
That's really not bad! A lot of suspense too, great for a trailer or a long level. Heavenly.
yo! there's definitely a sense of vastness and adventure in this. there's a lot of well thought out development and movement, with clever use of ostinatos in the back end of the piece. the main theme is a great emotional hook and the climaxes are satisfying and epic.
it takes quite a long time to get anywhere, and when it does there's a serious lack of depth to the mix - feels like all the bass has been phased out to another dimension! for the most part, the drums have little impact, like the transients have all been trimmed with a chainsaw. the cymbals are far too distant - their placement relative to the listener is fine for filling in the top end of the mix but they need to be more accented when they first come in with each big drum hit. when the fast, high piano part comes in at 1:23-ish the hammer noise is unbearably loud and carries more low end energy than everything else in the song. the drums need to be pushing that part of the mix forward but honestly it sounds like i'm listening to them through a 100% wet reverb bus. even with the drums so far back there are still a lot of string lines that get lost at the end.
finally, and this is just a lil' nitpick and not a critical failure on your part: there's a highpass filter sweep (or reverb wet->dry sweep, hard to say) on the female vox from 1:45 to 1:47 and i think it just pulls in a little too much into the lower harmonics of the voice, losing all of the nice airy quality that they start with - i think the idea is fine though but just needs a slight adjustment so that it doesn't push the loudness so much.
i dunno, the song is already pretty well realised but is completely spoiled for me by bizarre mixing decisions. in spite of that, this was still one of the best pro-am entries from this round of NGUAC. when i listen to this on my phone speaker i can imagine what it's supposed to sound like and it's honestly unreal. please make more stuff like this but don't suck all the energy out of the bottom end next time haha <3
I like the emotional appeal of the piano and strings at the beginning. The piece is a little slow to progress, but you’ve really set the composition up for contrast nicely. I think you could’ve foreshadowed the injection of energy at :42 a bit better, and I also would’ve liked the balance to favor the melodic content a little more. Right now, the harmonies at :42 are relatively too loud. There was a great sense of climax at 1:13, but it didn’t quite reach a distinct point of arrival before 1:22 came. The tranquility at 1:22 is nice. A lot of the texture throughout the piece is pretty minimal, but the sound design, atmosphere, and harmonic content here are all beautiful. The male choir and female lead towards the end are especially valuable additions to the instrumental palette. Once again, though, the piece sounds like it’s on the verge of a cathartic moment when it suddenly becomes much more reserved in character (at 3:02). I also thought the little fade-out at the very end came across as a bit lazy. Overall, I think the overarching sense of structure here could be a bit stronger, and I also wanted the percussion to be a bit crisper in the mix. Still, wonderful job with the phrasing, instrumentation, atmosphere, melodies, and flow. Despite my structural complaints, there are a lot of advanced compositional techniques in here. Keep it up, Aenter! ^_^
Mixing, mastering, and balance
1.75/2
Structure, transitions, phrasing, and variety
1/1.5
Melody, tonality, harmony, and texture
1.75/2
Instrumentation and sound design
1/1
Emotion, atmosphere, and catchiness
1.5/1.5
Originality and uniqueness
.75/1
Overall (how do the elements above interact?)
1/1
Composite score
8.75/10
This makes me think of a wordless movie trailer! Lovely piece! Tags are very fitting!
Another dude from NGUAC here, sounds really good, very movie/game ready. Love the violin patches.
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