you said zerobass was lightyears off from dnb? you must be lightdecades
i never once said zero was light years away from dnb, not once. get your facts straight before you go around sadly attempting to tell people off, and also, try to make your reviews USEFUL... dumb ass.
the only problem imo is that after a while it gets repetitive..and you should change the release and decay of the main guitar :)
Btw this is pretty good keep it up!
thank you for a positive review :)
You had good tom patterns, but the samples were too boomy and muddy.
The other drum samples you brought in sounded nice, but the hi hats had too much high-frequencies and not enough mid-range sounds. However, the percussion lacked a powerful kick to keep the beat.
The plucked instrument thingy was a cool addition to the piece. At some points, the melody sounded random and sloppy, though.
The background pad synth added a nice backdrop, but the simple sawtooth was too simple. A few effects and filters would have made a better sound.
The bass synthesizer was also kinda simple, and did not have enough deep bass frequencies (30-90Hz).
As the track moves on, there are some interesting progressions in the instruments, and some good FX samples. The bass disappears for some reason, leaving the track sounding empty.
Also, the tom line got repetitive and didn't fit in with the main part of the song. Toms are really only meant for fills and intros/outros. There are very few drumbeats that use toms as a main instrument. If you had gotten rid of the toms during the middle section and emphasized the kick, snare, and hi hats, the drums would have sounded much more fresh and well done.
The mixdown got muddy at parts with the bass. Things got too loud and clipping occurred. The toms probably had something to do with this.
Overall, this song is definitely NOT Drum n Bass. Drum n bass generally consists of a heavy kick and snare, and a thick, complex, distorted bassline. This would classify as Video Game, Miscellaneous, or Classical.
Use more effects to thicken up your sound, and watch your level meter throughout the song to prevent clipping. To make sure clipping never occurs, place a compressor on the entire mix. Turn the ratio all the way up (1:Infinity on most modules) and set the threshold to 0 dB. Lower the attack as quick as it can go, and voila, all the work is done for you.
4/5 Keep on working!
man, talk about johnny raincloud... the sad thing is that most of what you say is true! i found this review to be helpful, thank you lots
i really think you you get a 10 for effort if you redo a song, good job. it was kind of a action fantasy music, like from some fire emblem game, or zelda perhaps. i liked the constant ebat in the background with the lighter more classic instruments in the foreground. overall, very good and origional!
Please contact me if you would like to use this in a project. We can discuss the details.