Like the atmosphere you're going for, and the general ideas coming through with things like the (offbeat) booming, section-capping kicks.
I get the impression that this is a bit thinner and more sparse than you'd like it to be, and the solution to that is to just pile things on, really. Imagine 2:04, but with continuous, wide, echoing jingling, and something like this croaky saw's lowpass sweep 24 seconds in: https://youtu.be/hUtypA3kT6g?t=24s … 2:14 sounds like it's calling for some sort of ominous low-end – maybe a cello, maybe something more overtly digital like the sound I linked to. Some form of background instrument tracking chords alongside the main melody might help it sound less dissonant. Anywhere throughout could stand to have a very subtle additional layer of ambience. You get the idea.
The flatly-repeating samples, and similarly flat volume envelopes (especially 4:09) are uncomfortable for me. I suggest experimenting with granular synthesis - it's a MAGICAL thing. You could take a sample like the jingling, set a range for playback to start within, and trigger a bunch of layers with random variations to make each instance more unique (and give it a little tail while you're at it). ~ For volume shaping, just enough manual adjustments to suggest that there is change going on can go a long way, if you don't want to go all out on it.
s'yeah, keep on experimenting. I'LL FOLLOW TO MAKE SURE YOU DO. 8) And don't let go of those old melodies. I still have my own helpful little 10+-year-old GarageBand doodles floating around in my head and slipping into things I make…