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Shout out to @travsaus for megaphone tankman!

Strange Taste

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Author Comments

It was a ride, for the first week of the submission time,(NGUAC) i had no ideas, and i sat down the Saturday after, and said "i really have to do this" and i grumpily sat down at my piano and placed my hand on a random chord (the first you hear in the song) then shifted it down. Perfect that works. At this point i'm like aight cool, what else? "You know what lets do this in 7/4 because i'm a dummy and can't play a solo in that." Moving forward through the day i forced myself past procrastination, and got happy with making the music again. Soon i was able to actually mock up a solo in 7/4 (but really 7/8 now) at 3:09.

In this piece i embraced my weird way of writing songs, after getting through the idea stage, and it went really well. I didn't compress the percussion as much as i usually do, though i do like it. Also this is my first time doing a song out of common time (surprisingly) other than just 3/4. I consider this a suite of odd but fun music; a strange taste if you will.

More Stuffs:
VST's: Sytrus, FM8, Nexus, Directwave, 3x Osc.
Tempo's (as heard): 126, 70 (double-time), 116
Time Signature's (as heard): 7/4, (4/4,) 3/4, 4/4, 7/8, 7/4
All samples used were royalty free from 99sounds or FL.
*Too many keys and modal interchange*

Mvt. 1 0:00-1:20
Mvt. 2 1:21-2:08
Mvt. 3 2:09-3:33
Recap 3:34-end

Small note, baby picture is of me, because the picture for this song wasn't uploading.

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Interesting approach to songwriting -- forcing yourself to get out of your comfort zone. I think it was a good choice not to compress the drums much this time around. They're already sitting right where they need to in the mix, perhaps even a bit louder than they really need to be. Dynamically, everything is sitting right about where it should. Occasionally the sudden fade-outs in volume do bother me, though.

1:20, I'm not really liking the lead you've chosen. It's a bit thin before 1:45. Same with 1:52. I'd like a stronger sustain and perhaps vibrato.

Great modulations through this piece, though structure feels a bit off. 2:08 I was very perplexed that things seemed to be over already. I would apply some FX, transition noise -- w/e just to keep things going.

2:44, we've got a good driving beat. Bass and leads are a bit loud for the drums to sustain. Here I would have pumped up the compression a bit just to get them standing out again.

3:19, leads still sound too loud. Bass is starting to sound really gridlocked and synthy. I'm curious as to what synth you're using. Previously, it sounded pretty natural with those earlier portamento long tones.

Overall, piece is quite a journey. Perhaps not as polished as it could be, but great for time constraint. Lots of cute little runs and a pleasant unpredictability for the most part that delivers on its promises. Loved it.

Thanks for coming out to NGUAC!

ColinMuir responds:

Hey thanks for the review man :D

I really enjoyed this. I'm currently playing Final Fantasy VII, and some parts remind me of the soundtrack from that game. I like the fusion of different styles, though I think the transitions could be improved a lot. My main complaint is that the drums sound too quiet throughout much of the track. The sound design strongly evokes video game vibes.

ColinMuir responds:

haha awesome, i never even thought of video games for this, but yeah it works :) Thanks

Credits & Info


Waiting for 1 more vote

Aug 7, 2018
11:22 PM EDT
File Info
9.7 MB
4 min 14 sec

Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

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You may not use this work for commercial purposes. *
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*Please contact me if you would like to use this in a commercial project. We can discuss the details.