Interesting use of rhythmic elements and sound design. There’s a bit too much treble in the texture at :10, I think - something in there sounded especially high-pitched and harsh. Either way, the progression is really coming together by :44. The piece is still a bit minimalistic, though. I think it needed some more legato elements to fill in the texture - pads or sub-bass or something. The transition at 1:46 was also quite unexpected, and the brass at 1:55 sounds pretty inauthentic. The ending is a bit abrupt, too, but overall this is a cool and quirky piece. I don’t think you quite matched the compositional standard of some of your earlier tracks, though. My biggest problem here is still the texture - there are long sections of this piece, such as :58 - 1:45, where it feels rather empty. Nice use of harmonies, progression, and mastering, though. Keep at it, ConnorGrail! ;)
Nice one, interesting piece
ooh this was fun stuff! reminds me of legend of zelda for no reason i can put my finger on.
i love the idea of using a staccato piano note as bass. such a fun idea! gives the whole piece a slightly non-serious tone to it =D
i felt like the mix was very dry at points
it definitely gets into something great around 2:00, i only wish you had expanded upon that idea more!
Funny you mentioned Zelda, Breath of the Wild was a major influence as I was working on this one.
Glad you liked what you heard, and I definitely plan to continue developing this one outside of the contest deadline! Gotta tighten up that mix and arrangement for sure.
Thanks for the good feedback!
Please contact me if you would like to use this in a project. We can discuss the details.