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Bring Back the Light of this World

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I've finally finished this new composition made from scratch and I'm pretty happy with the result. Thanks to the big reviews from the judges during the first round of the NGUAC contest, I tried to make a better composition this time (I really hope so!).

This time, I added sidechain compression (I've never did that before (Shame on me, I know :'( ) ), I have put more "calm" parts (Before, it was 90% full rock and no time to "breathe"). Regarding to these calm parts, I tried something new with the use of piano. I'm not an expert with that, it's officially the first time I import piano' stuff in my composition. But I'm here to try new things, so I've take some risks!

Regarding to the drums. I have litteraly change it completly, and moreover, I have put a double kick to sound more "punchy".

I have make a lot of efforts (mostly in the mixing) to give you something better than before.

I added some reverb effect on the 8-bit sounds that I have mixed with the bells. I tried to do something about the volume issue that was here before. Now, I hope there are no instruments that is "hide" by other instruments.

That's all (I think). I am really anxious about this composition, I hope I have forget nothing, it was really made with passion!

Okay, okay, I stop talking,
Have a good listening everyone! :D

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I like the harmonies near the beginning. I still think the drums could be a bit louder - the snare really should be the loudest instrument in the mix at all times. You also could’ve done a lot more with the drums creativity-wise. The melodic content during the first minute or so is pretty strong, but then the transition into the quieter part at 1:08 was a little sudden. I appreciated your attempt to offer some structural relief there, though. I really want you to focus on finding ways of creating variety besides adding and subtracting instruments over time. Phrasing, dynamic contrast, filtering, and automation will also help you smooth over some of these transitions - 2:26 was another particularly rough one. I think you need to slow down the pacing a bit here and work on giving the piece more connectivity. It can be jarring to the listener if the texture is overhauled every 15 seconds. Try to work your way up to changes in the texture with subtle drum fills, crossfading, or filtering. You’ve done a bit of that here, but not nearly enough. I’ve nit-picked a lot at the composition here, but I really enjoyed the mood and melodies here. Keep at it, DreyLand! ;)


Credits & Info


4.72 / 5.00

Jul 22, 2017
1:24 PM EDT
Heavy Metal
File Info
6 MB
2 min 39 sec

Licensing Terms

You are free to copy, distribute and transmit this work under the following conditions:

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You may not use this work for commercial purposes. *
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