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Funkotron Zone

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Author Comments

Thought I'd try something different and stay out of my comfort zone of atmospheric guitar. Enjoy


I love the fact that so many musicians lately have been willing to step outside their comfort zones, but I'm sure that I'll be stating this a lot in future reviews as well: contests like the NGADM may not actually be the best place to experiment with something that you're unused to. This is not the only instance within the Deathmatch, however it did end up being the one with the lowest average score.

I personally enjoy this track quite a bit, but the fact remains that it's just not on par with your Audition entry. It's got a fun and funky vibe to it, and while it usually gets cited for being a less-than-good transition, I nevertheless enjoy musical breaks like the one at 3:12. The mix itself comes of as being relatively spare most of the time, and while the instrumentation is pretty clear, it just doesn't have that feeling of fullness that makes a song feel truly complete. The almost complete lack of mid-range frequencies within the first couple of minutes also doesn't help.

There aren't really a lot of little touches to focus on, but I do want to say that your delay/echo effect you added works well to round things out a bit. There just isn't much in the way of variety here, and that comes across as feeling rather repetitive. Also, that low chord at 3:09 possesses a decidedly unpleasant dissonance that makes me think you didn't quite nail the notes that you were aiming for.

Take all your NGADM feedback and learn from it. That's how we all grow as musicians, after all. This is not an ending, despite not moving on to the Round of 32, and I shall be looking forward to hearing what comes next from you! I hope to see you dauntlessly enter the fray again in 2018.

7.09 out of 10

People find this review helpful!
DrFunkMonkey responds:

Thanks for the review. This has been a great experience and has been a great opportunity to see where I need to improve. All the feedback has be a big help. I agree I should have stuck at what I do best but doing this has helped me as a musician.

I like the groovy synth patterns, although the progression is a bit slow. You change the bass riff around, make it come full-circle to the original riff at the beginning, and then extrapolate a different riff after that before adding any harmonies. I think the snare also needs a boost in the mix - the snare should almost always be the loudest instrument in the mix, and this is no exception. The piece is VERY minimalistic for most of the track, and there isn’t really any mid-range melodic content until after the 2-minute mark (2:14 or so). That’s a huge problem. It also has a dull sense of continuity without much structural variety in the form of dynamics, phrasing, or the like. During some of the busier sections of the piece, the kick also seems to be struggling to get through the mix, and the pause at 3:12 was quite awkward. I think you needed some reverb there to smooth over that transition, but be careful not to put too much reverb on the bass in case you muddy up the mix. The ending of the piece also doesn’t feel that conclusive. Sorry to be so tough on you, but I think you needed to put way more effort into the composition here. It’s a very catchy piece with a refreshing mood that’s got a lot of potential, but it needs a lot more variety and shape to hit it home. Keep at it, DrFunkMonkey! ;)


People find this review helpful!
DrFunkMonkey responds:

Thanks dude, appreciate all the feedback. Nice to know what I need to work on.

Diggin' the crap out of that groove! Now I have to buy a bass guitar. YOU SEE WHAT YOU MADE ME DO?

Good luck in the competition!

DrFunkMonkey responds:

Slap a da bass man. Slap a da bass!!

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Credits & Info

4.22 / 5.00

Jul 7, 2017
8:34 AM EDT
Video Game
File Info
3.3 MB
3 min 36 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.