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Khalden's Theme - Invincible Hero

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Author Comments

Hi !

First I would like to explain what is DreyLand. DreyLand is a platform game in a fantasy world mixed with Vikings tradition that I really want to create someday. Here are the soundtrack I have created for each zone, map and boss. They are 10 zones in all the game, and each zone have his unique soundtrack (a map, a theme, and a boss). Besides, they are 5 secrets Zones in the all the game too.

Here you are listening to : Khalden's theme, Invincible Hero. This song is the song that represent the hero's father of this game.

Khalden is the most strongest character of this story, he is not an enemy, he fought for his people by the past and he was considered as a hero at that time. He is now a simple blacksmith when the story of Drey (the hero of this adventure) begins.

Khalden fights with 2 axe, and his strength is immeasurable. He decided to fight only in order to bring peace in his village.

Everything seems to be fine, but ...
No more spoilers! :)

Don't hesitate to tell me what you think about this track! :)


Some words for the NGUAC contest :

I am submitting this track for the contest, I know that I have a lot of things to learn from it, DreyLand is a big game where I put all my soul everyday on it, because this is really something I want to create, it's a big dream, I'll never give up and even if I loose this contest, I hope I can bring more people that want to believe in me, to believe in my project.

That's all, have a good listening! :)

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* This is an official NGUAC 2017 review *

Overall, this is a fun piece of music. High energy, interesting blend of instruments, generally a good time for all involved! On to specifics...

Mixing, Mastering, and Production: There are no huge weaknesses or holes in your production, but there are some small things that add up. For the most part, everything is very clean, especially the guitar. There are some volume discrepancies however, mostly in the drums. Everything about the drums could be louder. I should really be feeling the meat and bass of the kick, the crisp punch of the snare, the scintillating splashes of the cymbals. But they're all buried in the background, only barely peeking through when other instruments aren't playing at the same time.
Another note about the drums is that they're fairly obviously virtual. The hi-hats and the snare especially feel a bit fake. The way to get around it (if you don't have an actual kit to record) is careful mixing. You can make virtual drums sound really great if you know what you're doing. How to get that specific sound is a long one to write in this review, but check online about mixing for drums and most importantly, practice!

Generally speaking all the individual instruments are balanced well and sound pretty good. The guitar gets buried semi-frequently and never really 'pops' out, though. In your mix they occupy a fairly limited Hz range, which makes it hard to hear them at times - except when they're ripping mad solos, of course.

You used reverb pretty effectively; most instruments blend well together because of it. I have no big comments about your creative mixing, other than that I was never really surprised; it didn't go above and beyond. Most of your reverbing and panning served a decent purpose, and then did no more - which is not a bad thing, but it didn't make the track ascend to excellence.

Composition: Like your production, there are no real weak points here. Khalden's Theme is particularly original in its instrumentation - good use of unique and not-heard-every-day instruments. They all blend together very well.
As a whole, the piece is somewhat straining on the ears. It's only at the intro and at 1:42 where the listener gets a break from the pounding drums and guitar. As a result, it's not something you want to play on loop...your ears get tired!
Your use of melody is pretty solid - the melodies are memorable and interspersed. They just seem a little disjointed in the context of the song...when they're played they don't flow completely smoothly. I found them a little jerky, in a rhythmic sense.

As a whole, I don't have that many tips about the composition. It was decent in most manners, it just didn't really 'wow' me. Still, I'm looking forward to seeing what you come up with for the Knockout Round!

Finn M-K

***This is a NGUAC first round review. Forgive me if it is short, there are a hundred songs to get through!! Further rounds will be MUCH more in detail on your review!!***

Great work here, I love your plans and designs for your dream game!

This song was great, hard hitting and conveyed a very specific emotion about your character. Welll done

The mixing was a big problem however. The drums were WAY drowned out by everything else, and those are VERY important for this style. I really only heard the low thump of the kick, and the tone of the snare. They were nearly completely drowned out by everything else being way too loud. Some further compression on your drums, as well as turning everything else down and them up, and then possibly some sidechaining wouldve made them pop much more.

WELL done though!

Good luck in the NGUAC!

OMG this is totally AWESOME, man! One of your bes tracks, I think. Really adventurous, epic and... well, great!
There's only one that sounded a bit worse for me - drums between 2:10-2:30, there constant rythm sounds either a bit out of music rethm or too repetitive and loud thus distracting from other instruments,

DreyLand responds:

thanks a lot for this review, I'm glad you like it! :D
I spent a lot of time on it, this is the theme of the most badass character of my game and I really want his theme to be epic, I am really happy to hear that! :)

Yes, you're right about the drums, I think it's because is too loud.

Thanks for the 5 stars!

Credits & Info


Waiting for 2 more votes

Jun 21, 2017
11:32 AM EDT
Video Game
File Info
8.5 MB
3 min 45 sec

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