whoa, that breathing atmospheric start was just LOUD... you sorta killed my speakers... it goes from nothing to quite a lot.
But it is a start that gives me an excpetion of something HUGE in the latter parts of the song. I don't know with that fx triangly thing did there, it made a really shimmering and high pitched noise that kinda destroyed the first parts of the song. And the noisy synth thing is also kinda spoiling it.
But after a while this song gets a lot better, when you added the percussion and bass. It's a very slow and long song that takes a while to really get on with it.
And when you put in that video game lead I really begun liking it- the destruction of it makes a very unique feeling to the song. It's melody is hard to catch, but it is good when you get it.
the blippy sounds going through the whole song, I didn't quite catch them up before it begun for the second time. It is really a great addition to the song, makes it sound electronic, yet not at the same time.
I could easily imagine this song for a cave theme in a game it has just about everything a cave theme needs.
This is some good stuff, though I could like to see just a single synth more in the end... a more lead-ish one, it would've made the song sound a lot more diversed (This really is, but you need to listen really well to it to catch the diversity in it.)
And, yay for awesome endings
Stop whining ya bastard >:(
Was the breathing too loud. Woops lol. All the sound fxs I made were supposed to set the atmosphere you know. Much like you said, cave setting. I didn't really think they ruined it.
It does have a long build up. Unfortunately, I had a lot of trouble working a drumbeat and melody into this, as I was working in 5/4 time.(I don't know why lol)
When the "blippy" sound comes in it changes the entire song almost, bu soon goes almost unnoticed as all other instruments come in. I think it was a pretty cool effect.
Well thanks for the review and vote
Now you can take down you sig >:)