The instrument at the beginning sounds very generic, and I don’t like how you spam the crashes at :09. At :11, the beginning riff seems to be distorted a lot by the arpeggios that come in there. At :23, the kick sounds very harsh and unpolished - I’d suggest finding a new sample, and then being sure to equalize it more carefully (try searching for an equalizer in the mixing tab on whatever DAW you use). You have a good sense of melody, rhythm and harmony, though. This piece is quite repetitive by the end, and occasionally elements of the texture (the clap, most notably) seem to come in and drop out without any forewarning. I’d like to see you smooth over some of your transitions later in the piece in more creative ways - the spammy kick-hat-kick-hat thing you do at :42 and several other places is only really appropriate when the following section is significantly more energetic than the previous one. Overall, you have some good ideas here - there are a lot of compositional elements of this piece (melody, harmony, mood, etc.) that are really strong. I’d focus on improving your mixing and mastering skills as a priority. Doing some research on equalization and compression could be a great start. Keep at it, man!
I do agree that I need much work with mixing and mastering. About the drums, this was my first time working with and programming sounds with a TR-909, but I'll definitely keep working on it! Overall, I do agree with the critique you've given me, and I will try to improve myself, whether I do make it into any of the matches or not!
i like this a lot, but maybe make the beat more of a background sound and bring the rhythm to the front.
that would be better wouldn't it? thing is though, I really tried to keep the Dutch 90s Happy Hardcore sound in it, which mean putting emphasis on the drums and beats, and put it over the melody. though I do really agree that i could have done more with it! I might update it later on, after the Audition round of the NGADM
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