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Credits & Info

May 25, 2017 | 5:53 PM EDT
File Info
6.5 MB
4 min 46 sec
4.60 / 5.00

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Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Rated 4.60 / 5 stars
Plays & Downloads:
318 Plays | 8 Downloads
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Electronic - Dance

Author Comments

This isn't really dance music, but there's really no better genre to put it under



Rated 5 / 5 stars

I'd use it as a soundtrack. In a Movie, Game or wherever honestly this is fcking great shit to listen to.
Not too loud, not too quiet, harmony it on fl33k and I must say I honestly don't know what the fudge you search here on NG, go out, make some more tracks, sell 'em, make money. I'm sure you'll make a living with this. Maybe also like the guy who did the soundtrack for Hotline Miami you know? I'd dig it seeing your name in Hotline Miami 3 (if there will be one)

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Rated 3.5 / 5 stars

Here I thought someone actually took himself the time and recorded some nice guitar patterns for an electronic piece, just to be dissapointed by a hard midi-ficated acoustic guitar. Yes, I have high expectations...
The introduction part has a weird feeling to it, weird in a positive way. The weird rhytmic backbone that starts in the very beginning is an rather interresting choice, but I like it. The midi-guitar sets in and the oriental feeling built by the melody comes across nicely. The trills somehow give the otherwise lifeless guitar a bit of it's meaning back. Something good should happen now (01:23), because if it stays that way, we... and forget what I said, everything opens up nicely at 01:28. It gets a bit rougher and the crash could have been a bit less harsh, but it works for me. Don't make it too long... good... good.
Now here is something I like, and it seems to me that the creator has put thought into the track, giving it a form instead of simply putting one part after another: In the start we got introduced with the low-key, acoustic elements. Then the bombshell drops and we go into a harder, very electronic part. We calm down then, and get a similar sounddesign as the first part again, however with changes in melodic content, so to not make it boring. And even though the buildup part is nearly identical, you can enjoy it, because now you know again what is going to happen... the drop and the 'fuck me hard' part comes again. And it is enjoyable. Up until this point. We get greeted by another, maybe a bit too cutting lead, and an outro that could've been longer and more elaborate... remove one part after another, filter stuff away slowly, but this ending, where the last notes are still accompanied by so much beat seems to be unsatisfying.

I don't have much to say about mixing. But I am finally glad someone put the 'sound' over the 'loud'. Instead of compressing it too hard, you choose the safe, but wise side and thus have won with more punch and more dynamics.

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Drewpy responds:

Whoa, thanks for the super detailed response. I appreciate it a lot! I'll take what you mentioned in this review to heart, I really will :)


Rated 5 / 5 stars

Great track! I've enjoyed it!

Very unique and interesting concepts.
I especially liked the guitar riff-ish riser starting at 00:53 and leading to the filler right before the drop kicks in. Great use of voicing and instrumentation.

There is not much I can complain about. The drop is certainly not a big and fat spinning records drop but it still conveys power and action. I can imagine this being played in a video game :)

There is one high and weird metallic sound which is played when the kick drum plays. It sound a bit like an anvil or a bowl, maybe it's an artifact from the kick drum, I don't know. It's just there. It's not annoying but noticable once your hear it.

Keep up your great work. Can't wait to hear more

Drewpy responds:

Thanks for the response!!

That anvil sound was a ride cymbal. I don't think I handled it very well.


Rated 5 / 5 stars

Hey Drewpy, nice song you got here!

I really love the way the guitar and the synths blend together, you managed to achieve the perfect combination between them.

It kinda sounds like a videogame when you make these transitions around 1:30 and 3:30 I can dig the funky beat you made.

I can't complain about anything at all, that's how good this is! Congratulations!


People find this review helpful!
Drewpy responds:

Thanks so much! Glad you liked it :)