To The Death

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This song has been my first original (and non-remake) composition of a battle theme in awhile. I think it turned out pretty alright!

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Sounds really good and fantastic ;) <3

Seprix responds:

Thank you kindly!

I like the energy and apprehensive mood at the beginning. The piece kinda throws you right into the action, though. Perhaps it could use a climactic intro or something. The ghosty melody at :22 is cool, but I think it should be a little more up-front in the mix compared to the bass and harmonies. The strings later on in the piece are a nice touch. I think when the melodies at 1:05 come in, the harmonies get a little muddy. The piece could use a little of cleaning up with the equalizing IMO. The kick and snare also dip a little bit during the busier sections, which is something that certainly deserves attention. The transition with the piano at 2:08 was cool. Structurally speaking, I would’ve liked to see you break down the pulse in favor of a more tranquil breakdown or something. You’ve got a lot of creepy chords and instruments here - great for some haunting ambient vibes and a subsequent climax into a last refrain! But maybe that’s a bit picky...Still, what’s not picky about the structure is the fade-out ending. It just comes across as lazy; the piece has no closure. You’d be better off turning this into a loop IMO. Overall, I like the piece. My favorite element was definitely the instrumentation...it has a cool ominous mood about it. Keep at it, Seprix! :)


Seprix responds:

It's funny, because when I fade tracks out, usually the unspoken implication for my songs is that it's supposed to loop. It's a battle track for a video game, at least that was the goal. I could have made a specific ending for it, I guess.

This sounds like something you'd hear from Final Fantasy 7 or something. Really got the RPG vibe to it. Sounds hella good man. You deserved the front page!

Seprix responds:

Thank you!

This one turned out fantastic! I'm so pumped! adsfsaghsr

Seprix responds:


It seems to accurately follow the pattern of 90s-era JRPG battle themes and gets the listener psyched up to take on some monsters/bandits/whatever, but I think some "rising action" would make it even more exciting; increasing tempo or instruments/tracks being added over time, that sort of thing.

Butterscotch, yo! Keep churning out dem boogie rhythms.

Seprix responds:

Yes, it's not as varied. I'm not a big 'increase the tempo' guy, but I see where you're getting at.

Credits & Info


3.95 / 5.00

Apr 17, 2017
2:08 PM EDT
Video Game
File Info
5.5 MB
3 min 26 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.