so it's me again, R4R is dead
I would put some filter (e.g. lowpass/highpass and automate its cutoff) on the arp during intro, it sounds super cheap when you just slap it there already in full power with sub bass and everything
the first drop at 0:40 sound quite slapdash, melody together with the beat sound really monotone, changing the length of some notes and rhythm of the beat now and then would do the trick
speaking of beat, drums should have variations every few bars, at least adding open hihats at some sections would help in a great way
the second drop at 1:30 is better, more house-ish though there are some false notes or weird intervals in the melody, which make it sound bad in certain places
ending also feels kinda cut, no filter, no fx, nothing.. maybe making that reverb tail longer and louder
also more fx.. at least some tiny whooosh/sweeep/impact from time to time
Thanks for the hindsight.
I am saddened by R4R's death, now not knowing how to get reviewed anymore.
I get where you're coming from with the filter, it definitely is cheap to just slap the arp on, I'll see to mess with Effector or look for other plugins to add effects (if you have any recommendations for a PC user, I'm all ears).
I definitely liked the second drop better too, sounded cleaner. I can't even touch sound design without messing up entirely, so if you have some pointers, again, all ears, maybe why my sounds are always a bit cheap. I'll look into false notes better next time, give it more of a listen. I'm still struggling with music, as it is very audible, good reviews help a lot.
Thanks for sticking through R4R, even though it's dead. I'll follow you and review your new stuff, if that means anything to you.
Thanks for the insight again and good luck right back at you.
Nice beat, but could use a little variety. The kicks would sound really well with triplets. Nice song though, looking forward for more.