Damn, this is raw as hell; I love it! Fantastic job.
The vocals didn't quite do it for me, but the effects on them are solid. and that bass is intense. I imagine a huge factory producing giant war-bots with liquid metal splashing all over the place.
Overall awesome work.
Thanks for the feedback, I was going for an aggressive sentient mechanical sound too, guess I pulled it off. This track is just a weird combination of stuff haha.
Interesting to start off. Sounds like engines warming up, sirens, etc. at the beginning, then -- woah, such pretty noises at 30 seconds. You won me. This just sounds dirty, filthy... I want to know what went into this, what DAW, what VST, and Christ, if I own them, I want a preset, to see what we're playing with here lol. That sounds like a lot to ask.
1:00 is intriguingly gentle, with those reverse vocals, calming, before returning to that nice gritty, glitchy feel. I really like it. I feel that chorusy (delay?) effect took away from the silky death that was going on here though. Sounded good on headphones but my monitors didn't like it quite as much. Kind of drowned out your perc -- or just sat on top or beneath it.
Thanks for the feedback!
As far as your questions:
The daw is FLStudio, VST's: mostly harmor and massive. Presets in massive are pretty simple just using band-reject filters on wavetables crude, melofantic, scrap-yard and sonic to get a mouthy-like sound. Growling sounds mainly focus on the midrange when it comes to "articulating" a raw gnarly sound. I also made sounds in massive, recorded them in edison and re-sampled them in harmor using a Hz-unison of 9 to get a liquidy sound. I just play around with resynthesizing a lot. Other effects that add to the mouthy-like sound are phasing and chorus.
The vocals were granualized and stretched out, the reason they sound quiet and displaced is I wanted it to sound like they were being suffocated and trying to speak out through the mess of noise, kinda like the sun peeking thru the clouds after a storm.
Please contact me if you would like to use this in a project. We can discuss the details.