in general it just sounds so beautiful amazing work seriously! a wonderful remix of the original song, love it :)
Check out the original here:
https://www.youtube.com/watch?v=B69GfSqEZEs
This, like my previous cover, is a small piece of music that I really enjoy -- the difference between the two is that this one comes from a game I have not played. Listening back to the original, there's so much warmth contained within it. My version, and my mixes in general I think, don't have this quality. They sound more sterile to me. Also like the previous cover, I think the arrangement could use some work. I had actually started this piece months ago, but only finished it now, because I wanted to rearrange it and let it sit for a while so I could get a fresh perspective on it. In the end, it's better than what it was, but it still doesn't hit the right spots for me. Better to finish it to have a reference point for later, though.
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I believe the MIDI I used to get started was obtained from here:
https://steamcommunity.com/app/391540/discussions/0/487870763294856117/
in general it just sounds so beautiful amazing work seriously! a wonderful remix of the original song, love it :)
Yeah I'm not sure about this one. At the very end of the cover I feel like you got to an interesting place layering the sounds, but I feel like otherwise it's missing a purpose.
What were you thinking about while making this? It feels like the sort of song you end up with when your goal is just "I'm going to make a song", rather than for example, "I really like how Fallen Down expresses expresses the empty sadness of defeat, and slowly adds a bit of warmth, as if trying to tell you to stay determined. I want to try to do that, but a bit better."
It _is_ possible to make cool songs by just setting up a pattern and playing with it in interesting ways. However, I feel like any song is going to convey some sort of emotion, if only a lack of it. Thinking about how to convey emotions in songs might be the next thing you need to do to improve your music. Also remember to think about the stories that a progression through different emotions can tell.
To me, the cover sounds slightly happy most of the time, maybe if you accentuated that, you could say something about how the original might change after a good ending of the game.
Anyway, it's always good to get stuff like this out there, so you can look at it (and have others look at it) from a different perspective. Looking forward to what you do next!
I'm not surprised you have this opinion, given that you've played the game yourself! I agree that my usual mechanical approach kind of took this piece out of context, removing some of the emotional content in the process. I like to get caught up with how I want the drums to sound, how loud the snare is, and other things that ultimately are not a substitute for an overall vision for the direction of the song -- which seems to be the component you (and I) find to be lacking here.
I guess basically I just need a different game plan, and then to build the sounds and patterns off of that, as opposed to thinking about those things first.
Haha, I don't think this sounds happy, though. Now that I'm re-listening a while later, I can't really pick a defining emotion. It's just sort of, aimless, plodding along, which fits with what you've already brought up. It swells at the end, but there's nothing there to build upon...
This'll probably end up on the more forgettable side of my works, but you're right, its inclusion in my library is just as important as any other piece.
Thanks for stopping by!
Please contact me if you would like to use this in a project. We can discuss the details.
* Cover / remake of a third-party piece.
Excercise caution when using it, refer to author comments / contact the author for details.