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To Far Lands (Concept Overworld Theme)

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Credits & Info

Uploaded
Sep 27, 2016 | 2:42 AM EDT
File Info
Song
4.7 MB
3 min 20 sec
Score
4.67 / 5.00

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Score:
Rated 4.67 / 5 stars
Plays & Downloads:
393 Plays | 11 Downloads
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Genres:
Electronic - Video Game
Tags:
adventure
rpg
jrpg
overworld

Author Comments

Wherein I discover I know fuck all about proper orchestration techniques, or really how to compose a symphonic piece at all. >.<

My attempt at an overworld theme for a JRPG. Borrowing inspiration in particular from the myriad overworld themes present in the Zelda games. Some inspiration also taken from Final Fantasy, mostly in that I composed the piece with the image of someone running across the lush green plains on the back of a Chocobo in my head.

Reviews


RagekajeRagekaje

Rated 4 / 5 stars

Very retro-fantasy!

The overall instrumentation and composition make it feel very much like a Zelda game or an early Final Fantasy. Each instrument clearly serves its purpose and helps drive the song. The rolling snare serves as percussion and adds to the sense of "moving forward." The cymbals help control the energy in the transitions. A loud and proud brass section drives that main melody home, while the strings playing quietly in the back lends to that feeling of it being an expansive world.

Overall, it is a good piece. Depending on what sort of game you wrote for, the direction you need to aim for varies greatly. I have no problem picturing this playing while running through the fields of Hyrule. There is a lot of action going on in this music, so the game would have to be pretty action oriented. On the other hand, most JRPG's feature a grid system with limited movement, meaning you might want something a little less exciting, but still just as adventurous.

The mix is good. I can hear every instrument playing. (snare, bass, cymbals, brass, bells, strings, and maybe even a choir in the back?) However, I would recommend adding some slight automation to emphasize the main melody just a bit. Also, bring the bell volume down a little bit.

Anyways, its a good track! Keep up the good work!



YlmirYlmir

Rated 3 / 5 stars

Help is on the way ! :p

I think one of the main issues there is that your melodies are repeating themselves a lot, and it really quickly becomes repetitive. Try to add more variation in your track, even if it means having some more drastic changes sometimes. Listen to the Hyrule Field music from OOT, and see how the track keep varying in terms of melody and instrumentation.

I also feel like the different melodies sometimes lack of coherence (they don't always go very well together, even if they could work well if they were kept separated). This might be an orchestration issue, though, but maybe you tend to stack a bit melodies without taking care with how they interact with the other elements playing at the same time. I see too many people forgetting that, and I did too, some years ago. :p

Your melodies also lack a bit of something - maybe they aren't catchy enough for what you're trying to do, but here this could also be a mixing issue, the strings/brass sounds playing the main melodies feel a bit distant. This could also be because of the lack of coherency I already mentioned. Yeah, there's a lot of things to think about. xD