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Credits & Info

Uploaded
Jul 19, 2016 | 5:26 AM EDT
File Info
Song
3.9 MB
1 min 44 sec
Score
4.55 / 5.00

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Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Score:
Rated 4.55 / 5 stars
Plays & Downloads:
936 Plays | 31 Downloads
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Genres:
Electronic - Drum N Bass
Tags:
None

Author Comments

Wind Road

Reviews


Grumpy666Grumpy666

Rated 5 / 5 stars

Soooo Cool


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SM28SM28

Rated 4.5 / 5 stars

Nice track! It may sound good with an incident/short collab


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PsychophobePsychophobe

Rated 4 / 5 stars

While no part of this tune is bad, you seem to have tried to stick too many different sounds together in to too short a space of time, leaving the result feeling like it's a collection of very good segments but there's no wrapper to it, nothing binding the end to the start.

While there is a suggestion of binding sound this sound (how do I describe it?) appears to vary in volumne, speed and tone and so the unity from it is mostly lost. This loss is emphasized as there are several really good parts here but they're too brief and so just come across as abstract segments... in a collection of abstract segments.

This is a good piece of work to extract and expand out and make two new and exciting unified songs from.

Recommendations:

- Because the track is fast the changes could be more spread out as the tempo of the track carries the listen further before they feel the itch for new sounds...

- Add less (quantity) and less abrupt (meaning ones where several factors at once are changed) changes to the overall sound, for example listen to the first ten seconds and then the last ten seconds, you wouldn't think they where the same track.

- Do make changes by all means, but keep some consistancy so when you change one aspect, one or two others are consistent and don't immediately change these once the inital change is carried out.

- try not to change the sound playing as well as the tone and tempo all at the same time. Comes across as abrupt and can work only occassionally on a track.

The 0:30 sec mark is good, but the 0:55 mark change seems to loose focus. The 1:06 changes come too soon after the previous ones and solidifies the sensation of "segments".

Anyhow, there are some thoughts :)


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Eshio responds:

Yay,nice to read constructive criticism, I will accept your recommendations,thanks.


DaskerKSDaskerKS

Rated 4.5 / 5 stars

Maybe this song becomes cooler if you play proyect nexus at the same time.


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