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AIM - Rainbow Curse

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Author Comments

someone on random these forums discovered this song and talked about how good it is. i wanted to say thanks, but i can't register for whatever reason. so here's your thanks, ItsTime2Stop. http://forum.evopvp.net/threads/rainbow-curse.14096/

Inspired by doublemaximus's adorable artwork, for the AIM contest! http://www.newgrounds.com/art/view/doublemaximus/goodnight-kirby ...just don't try to fall asleep to this one, though.

Hey guys! This is my entry for the AIM contest! I don't think it's as good as my Way To You remix (which was almost completely ignored, sadly). I'm really happy with the master on this one. It sounds sooooo nice on speakers! Try it sometime (eventually I'll release the WAV and then you'll get the full effect). It's named "Rainbow Curse" after the Kirby game of the same name. In fact, the whole song is based off Kirby's music style (I tried to make something I felt like could be in a Kirby game...and then made it EDM. Whoops).

The BPM for this one isn't actually very high. I think it's 89 BPM? (I can't remember because it wasn't mastered in the same program it was created and I'm too lazy to check the project files again) The drums make it feel way faster though. Enjoy the song!

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I feel like this piece should have kept generally the same mood as it did in the beginning. Your inspiration is basically something to do with sleep, so keeping it quiet may have been a better stylistic choice.

The sound design was okay, but it definitely could have been better. Again, I feel some of the synths didn't go along with what the mood should have been, but without the inspiration they would have been fine, so I'm not taking anything off for that. The thing I didn't like was that the lead seemed very... how should I put this... metallic(?) in a way, which didn't quite fit with everything else. It was just such a change from the beginning. Speaking of changes, the transition from the intro to everything else was very abrupt. It pretty much came out of nowhere, and I think it could have been transitioned into better.

I also have a couple issues with the mix, the first being the snare. The kick should stand out more than the snare is, as the kick is a lot of a track's body. I could barely hear it after 0:56, because the snare's tail was drowning it out. One thing you have to watch out for when you have a fast drum beat is the tail of various instruments. The kick should cut through all of them, and it's one of the few times I sidechain the other percussive instruments. On the topic of sidechaining, I should probably mention that this track probably needed a bit more, especially on the lead. I didn't hear any, and it made the lead a bit overpowering. I'm criticizing the kick so much because it should be at the front of the mix, just in front of the melody and bass, which should be more or less equal to the snare's volume. Usually that's just the way I like to mix my songs though, so don't stick to it if it's not right for you.

This song is generally solid. The melodies are okay and the mastering is pretty good. Mixing could be improved upon, the transitions could be better and sound design could use a bit of work. The thing that really bugs me is the beginning. It just had so much potential, and it was kind of wasted when everything else came in. Much like in "Starflight", the beginning was one of the best parts of the song They just had a very nice WaterFlame feel to them (especially like Fuzzy) and I would love to see you make a full song like them. The beginning just showed how much you shine when your work is at it's best. Now the other parts don't make the song bad per se, but they do kind of ruin the feel and they do detract from how amazing the beginning was. I agree with Kenki on this one (except for the "housey" part... just goes to show how much this website hates house). The intro really has a great feel to it which is kind of taken away by the next sections. In conclusion, this track could use a bit of work, but in the end it's an alright song.

7/10

Evilgrapez responds:

Thanks for the review! I think I will do a song like the beginning now that you mention it. When I do that I'll probably message you with it because you're the one who suggested it. :) I've always wanted my songs to be fast-paced and stuff, but I think a change wouldn't really be a bad idea.

Thanks again!

EDIT: Remember all that time ago I said I'd do a song more like the beginning? Well, uh, I kind of did. Finally. http://www.newgrounds.com/audio/listen/740289

Was going to be my fan vote until it got all housey. Don't get me wrong it's a good track though :D

Evilgrapez responds:

I'm okay with the fact that you don't like it, but I'm a bit confused at the fact that you had already picked this as your fan favorite when you only listened to about ten seconds. But maybe this was the first one you listened to, idk. ¯\_(ツ)_/¯

Thanks anyway, though!

EDIT: I made a version that's less housey for you. http://www.newgrounds.com/audio/listen/740289

A.I.M Judging Review
----------------------------------
The melodies, chord progressions are pretty decent.
Still, I have quite a few problems with this track. First of all the mixing. All the different saw synths are clashing with each other all the time, and makes this grating noise. Need to work more on that. In addition to this, the drums could have been mixed in way better. Especially the snare simply doesn't sound good in the mix. Personally I would switch out the snare sample completely, but I do believe that a lot could be done with EQ and compression to make it sound better. The mixing isn't really that terrible overall, but there are a lot of small things that deduct from the larger picture

The double time beat part at 0:56 was really awkward. The reason for this is not that it's a bad idea in itself, but also this is a lot because of the snare sample you use. It has some sort of wierd delayed attack so it really throws of the beat when you play in quickly in sucesssion like that. That kind of snare is meant as a "one-shot", meaning that it's not supposed to be a central part of the drum pattern, but rather be used for fill-ins on the end of each part. I also personally don't think you should have a double beat at that entire part. What I mean is that I think it became a bit too much to hear it play for 40+ seconds. Maybe just have it playing for the last 20?.

The Arrangements is fairly decent actually. You keep the interest up in a good way and the transitions are well times.

The track fits very well with the kirby theme of the art, though the art is not only about kirby. It's about a SLEEPING kirby. I didn't really feel like you captured that at all and the track is way to energetic to depict a sleeping kirby.

The Sound design is quite good actually. Really enjoyed all the synths.

Arrangement: 4/5
Mixing: 3/5
Sound Design: 5/5
Art Relevance: 3/5
Overall: 3.5/5

Evilgrapez responds:

Thanks for the review! Never took the fact that Kirby was sleeping into account while making the song, actually. :P Maybe a chillout song would have worked with the art better. I'm very happy about the sound design. I usually don't do that very well, to be honest. Thanks again!

Great track :D

Evilgrapez responds:

Thank you! :D I will submit it to Ocular eventually but I have to wait until the contest is over so I can submit it to other places.

Credits & Info

Artist

Listens
2,016
Faves:
2
Downloads
53
Votes
17
Score
4.33 / 5.00

Uploaded
Jun 10, 2016
12:02 AM EDT
Genre
Dance
File Info
Song
9.9 MB
4 min 20 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.