Really cool very good drums mixing and nice sound design. The atmosphere in the song is awesome. This kind of dark retro vibes make me think of kill the noise part 1 Awesome !
I think the drums are fine. Sure, they could stand out more, but whatever. It's a good song. I wish there was some weird different thing in this song, but again, whatever. I think this song is perfectly fine.
Realistically, I need to add in a transitional period near the middle and mix the track better. I take all criticism with a grain of salt. Generally depending on the actual merit of the catalog or reputation of the critic who is providing the critique. Thus said, as I appreciate this and all others, I know what I am doing, and this was done within a day for a competition.
I'll definitely be sure to throw the finished product your way as well. Glad you dig it.
For whatever it's worth, I really enjoy the tone of this track and the rhythmic variety of the synths. I personally don't mind that the drums aren't mixed over the top of everything.
You'll likely prefer the finalized version. I rushed this due to time restrictions/other projects/work. I just wanted to take part in another Newgrounds event, it had been awhile. Thanks though, I will surely upload a final version some day when I have the time. Heck, it may even make it onto the EP thingy I am doing.
AIM Judge Review
I don't know what else to say besides what EDM364 added here, I agree about the drums, I think that's the song's weak point, but other than that, I personally love it. A bit repetitive-ish but this would make some great game music. I feel it's missing something slightly but overall this is banging track. Definitely fits the art. Nice job.
AIM Judging Review
I'll keep this short for the sake of leaving you a digestible critique.
Sounds very 80's, not quite unlike something I'd expect to hear from this genre, especially with the arps and gates. Also clearly represents the artistic subject matter, an endless horde of zombies to kill. Props for that. Very relevant.
My main complaint is that, though darkwave typically doesn't have much diversity in its melodic matter, the percussion fell a bit flat. You may want to look at compression, EQ, and reverb there -- perhaps even some panning. The track as a whole could have done with a master limiter on top. It isn't making the most of the soundspace volume wise, sitting around 80% peaks.
Most professional studios abuse master limiters, but the appeal to the human ear cannot be denied -- the louder it is, the more pleasant it is perceived, and compression can create that illusion of loudness. Side-chaining, another form of compression, could be used to great effect to bring out those drums. I feel like they're fighting to come through the lower frequencies a bit. Some of your other arps are suffering in this vein too, and it's hurting your builds. Other than that, the mixing is on point.
Composition wise, there could be a little more variation. It feels like listening to the same track loop prematurely. Fade out is also abrupt. On the flip side, I don't see much you could have done besides dropping in a few drum fills to keep things fresh. Darkwave doesn't really lend itself to compositional insanity.
Keep plugging at that DAW! Definitely enjoyed this one.
Please contact me if you would like to use this in a project. We can discuss the details.