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T-Logic - Castle Guards

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This project was made in January and February 2016 in Logic Pro X. It's my midterm piece for "Computers, Music, and the Arts," the class I'm taking on electronic music composition at college. It's also my 50th audio submission to NG. I'd like to think I've come a long way since 2012.

The basic premise is that I used all the medieval instruments I could find in the program and made a piece out of them. It's also in mixolydian mode, a medieval church mode (scale) based on the note G. I tried to do more with volume automations than usual, but unfortunately I ran out of time to mix it properly before going back home for my school's February break (although I don't have to turn it in until March 1st, so maybe I'll update it before then). Anyway, please use headphones for optimal listening experience, and hope you enjoy! ;)

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The few mixing problems detract from the overall experience, however, I still enjoy the song. The song is calming and slightly catchy. I like the selection of instruments with the only exception being the loud organ. While listening to the song, I imagine a desert stage from an old GBA Mario game. After several listens, I noticed the harp playing in the background for the first time. The song's climax is mild but effective; it makes me want to replay the song. The main melody is complex, but it's memorable enough to be a theme. This is one of my favorite songs of yours.

TaintedLogic responds:

Thanks a lot for the review, BO! Multiple people have told me now that the balance is off with the instruments, especially with the organ. I think I need to start taking other listening methods besides headphones into consideration when I produce tracks. I'm glad you like the mood and catchiness, though. Multiple people have also said it's fitting for a video game, which I acknowledge and appreciate. The harp was definitely meant to be a back-up harmony, but I'll be sure to compress it next time. Thanks again for the review! ^^

This sure has quite an interesting atmosphere!

I've said this about your music before, but the style reminds me to some extent of the music I know and love from the old Crash Bandicoot games :)

Thus, I feel like this would make for perfect background music, in a game of some kind! This track also managed to paint a picture in my head better than many pieces of music do, probably because of the interesting blend of intruments and harmonies. I actually imagine someone or something trying to sneak past all of the Guards in a castle. I also imagine it being quite a dark castle, where the residing King probably isn't too nice a dude. So this could be used in a level of a game, where the objective is to get to the king, and avoide the guards or something xD

I like the simplicity too, as it allows you to really focus on just a few things that are going on at the same time! Other than that, you managed to build up quite an interesting rhythm here!

For the style of track that this is, I actually think that your melodies and intrument choices fit really well! As you said yourself, a little more automation wouldn't have hurt, but now without it, it kinda feel a bit more retro, so there's that xD
Bonus points for ending the track similarly to the way you opened it!

Keep them tracks coming, when you have time! Looking forward to hearing more :D!!!

TaintedLogic responds:

Aw, thanks for such a positive review LSD! It's funny - I actually logged into Newgrounds to listen to this track again while pondering what else to add to it before I turn in my midterm on Tuesday, only to see I had gotten some feedback on it! I'm glad it put a picture in your head - that's one of the many things I was going for here. I think I will add more automation, though. I might even trying humanizing it a bit with the velocities. We'll see...

Thanks again for the review! ^^

Credits & Info


Listens
727
Faves:
4
Downloads
11
Votes
8
Score
4.00 / 5.00

Uploaded
Feb 19, 2016
11:08 PM EST
Genre
World
File Info
Song
3.4 MB
2 min 59 sec
Tags

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.