Interesting concepts in this piece :) it has a very metallic sound with cool use of dissonance ,kind of like some of the battle tracks in OFF by mortis ghost .Only slight criticisms is I would only advice trying to gain a more balanced track ,instead of having each new synth coming in fighting for volume and therefor bringing up the overall level , maybe automate the volumes or use compression ducking for some parts to avoid clashing , this problem can be also be helped with slight EQ .Also i would say more tonally pronounce the dissonant chords that come up so that they are present in the track rather then sounding like it might be unintentional , but for the purpose and in a video game i see this as a cool little backing track , nice job dude .