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Stompstump Peak (Onefin Remix)

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Onefin - Stompstump Peak Remix


More complextro? That's what you get, GTI, for being such an awesome game! :D


Here's my complextro remix of Stompstump Peak from Pokemon Mystery Dungeon Gates to Infinity! Big thanks to Bespinben for being such an awesome transcriber and for being the best Piplup in the whole wide world! Enjoy, I worked hard on this! ;D


Notes:

1. Bespinben is epic! You should seriously check out his GTI arrangement project, there's good stuff there!

2. I decided to follow a similar opening formula to Scorching Desert, another GTI RMX that I did in the past.

3. For this song, I focused more on tempo changes and an extremely unorthodox structure as compared to key changes and time signature flucuations. Stompstump Peak doesn't have as many key changing crud as Scorching Desert does, and insane time signature stuff would make this song extremely painful to follow. Wacky rhythms are still in play, though!

4. While I was making the song, I experienced the true wrath of FL Studio's tempo algorithm. Let me explain. Whenever FL Studio changes the tempo of the song, it has to stretch all the wav files so that they span the length they're supposed to. When FL Studio makes wav files longer, for some reason it decides to give the wavs pitch bending along with it. This makes it really really tough to coordinate wav files in a song where the tempo changes constantly.

5. Right before the C section I poured all my insanity into an extreme pitch bend on the saw lead. I'd say it turned out well!

6. Near the D section I had a hard time figuring out what key the piece was in until I realized that the notes were rooted in a Bb scale, but Bb Dorian instead of Bb Ionian (thanks again Bespy).

7. Mixing for this track was absolutely terrible, mostly because I don't actually know how to mix. At some point I remember going into the mixer to actually mix this track and making it worse. :(


Key: Bb -> D(F) -> G(Bb) -> Ab -> Gb -> Bb

Tempo: 80 -> 110 -> 130 -> 60 -> 100 -> 130 -> Stuff -> 80

Time Sign: 5/4 -> 4/4 -> 4/4 -> 6/8 -> 5/4

Pitch Bend: Terrible Handling of Tempo Changes

Tracks: 19

Logged Time: 12.5 Hours


Original: https://www.youtube.com/watch?v=Dqj79YKNgdI

Bespinben's Arrangement: https://www.youtube.com/watch?v=noL1Wo40Gls


Enjoy! :D


1f1n1ty

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I'm trying my damn hardest to critique this song, but it's so freaking beautiful in every way, im having trouble finding something to gripe at. I loved this piece from the game, and I love it even more here! Well Done!

(P.S. Pleeeeeease remix the "File Select" theme from the original PMD you'd make me the happiest person ever)

Onefin responds:

well it'd be poorly mixed so there's one bit of criticism for you

Ohhhh idk if I can compare with these other reviews haha, but I'll just give you some quick pointers after listening a few times.
-Your mix does sound a bit overpowering at times. Don't stress this a whole lot, just try take it into consideration while you're making a track. Stuff like making sure too many instruments aren't playing in the same range, volume, rolling off the top on bass instruments and the lows on high instruments, etc. Mixing ability, like anything else, comes with practice. What I thought was most prevalent in this area was the volume side of things. Your melodies and instrumentation sound really pretty. Despite the midi coming from a game, the instruments you chose to play it sounded nice and clear for the most part.
-Sidechain. If you're doing it I can't really hear it. Your kick is buried in the mix.
-For the whole time stretching thing in FL, check out this video:
https://www.youtube.com/watch?v=f9B8Y6ZBMVw
Hope I helped :P

Onefin responds:

First off, thanks for the review! And even if your review doesn't compare with the others, it's still awesome to get criticism as it's kinda rare these days!

Will be responding from top to botton.

Overpowering mix? I'm pretty sure that contradicts what Geoplex said when he mentioned that I have too much headroom... But maybe "overpowering" means something different from what I'm interpreting it as. But don't stress it, got it. I hope.

Glad you liked my instruments, they're all presets :P But seriously, though, thanks!

Can't hear sidechain. This may be because I took all the mid/high off of the kick in EQ, which Geoplex commented on earlier. Also MetalRenard said something completely different about the kick, so maybe it's just that you're on different speakers or something? I don't know.

Fruity Granulizer. I'll try it. I know how to get things in sync, but the problem is that when the audio is synced and the tempo goes extremely slow for some reason FL decides to pitchbend the audio, in this case, lowering the pitch. Does Fruity Granulizer do that? I hope not.

Anyway, just THANKS again for reviewing my track, and I'll be sure to work on the things you've mentioned!

As it's not a composition I can only really comment on mixing.

- The first thing I noticed is that the kick drum eats away at the rest and is over powering. You might want to turn it down a notch! It's actually causing the other instruments to get quieter at times (due to a compressor I expect).

- Next, some instruments are super wide - normally I have to tell people to make stuff wider but in your case I think the synth is so wide it suffers from a few phase issues (some gets lost when listening on speakers) and it's fighting with a few other things going on in there.

The outro sounds awesome. :)

Onefin responds:

First off, thanks for taking the time to review my track! Constructive criticism is hard to come by these days, so I'm always excited to get some!

- "it's not a composition" Actually, if you listen to the original you'll see that my remix takes a very large twist on the track... Sure, the main melodic ideas are there but a lot of background crud like arps, chords, and pads are my own thing. The wacky rhythms, time changes, and signature changes are also all mine, and the terrible transitions were all made by me. Not sure if that counts as "composition", though.

- "the kick drum eats away at the rest and is overpowering" Well, that's definitely not what ElysianSky said to me XD Now I'm a bit confused. It might be that you two are listening on different speakers or something, but seriously what do I do? XD I think what might have happened is that I took away too much mid/high to where ElysianSky couldn't hear it but you could still hear it really well. As for the compressor, I have no idea how a compressor would cause other instruments to get quieter unless I'm sidechaining, which is totally intentional. But what do I know, I can't mix :P

- What does that mean? Super wide? Phase issues? XD Sorry, I'm a freaking noob.

Glad you like it! :3

Overall thanks for the review! When it comes to the technical side of making music I'm really clueless, but I'll try and sort things out!

Hey there :D Dropping a review as requested - you should probably ignore the score/10 that I give, because I find those a bit arbitrary when it comes to analyzing and critiquing to be perfectly honest.

I'm going to start off talking about your mixing. I can hear your kick fairly well, though it has no high-end presence, so you might want to consider EQing it differently or choosing a different sample; though I get the impression the high-end on it can't be heard because it's being masked by the amount of stuff going on in the chorus, so maybe you should be sidechaining your arps to it or something - it might even sound cool.

Your leads and main synths are pretty clear, enough so that I can tell what's going on melodically - they mesh with the song pretty well, and you're filling the spectrum pretty evenly! I feel your mixing is probably the strongest part of this song, though I would have appreciated more brightness in the hats (some sidechained noise would achieve a similar result.) I think the bass could have less presence (especially on attack) but I do like how it sounds.

Despite everything being audible and pretty evenly balanced, I think your mixing suffers in an instrumentation sense - you've got a lot of different things going on up above 1khz, and at some point everything becomes a bit muddy. The pluck chords around 1:47 could honestly be an octave lower (take the lowpass off them gradually a bit, let some harmonics come through) and they'd probably fit into the mix a bit better. One thing I want to praise here is the little blippy plucky squarey arps in this bit, because their transients make them very audible - more so than the main melody, though.

Your mixing is pretty good in the other sections, there are a lot of little things I could nitpick out but many of them are a bit subjective and it would be tedious to read :P
One thing I will say is that the reverses that start after 3:13 are too loud, and too aggressive in the high-mids. They're a nice sound, but they stick out too much.

Onto mastering, there's one big thing I want to talk about - gain structure. Your song has a lot of headroom (it's at around -14RMS at its loudest) and while headroom is usually good, you're very clearly squashing the mix a bit (it's extremely evident at points like 2:00 minutes in, and during the subsequent chorus where I can hear some ducking.) Again, this isn't even a bad thing, but your song is very quiet for having this kind of sound. I'd guess that this issue stems from the mixing process, but that's only a guess. Either way, you can get a lot more volume out of your song for half the price in my opinion.

I don't know how you handle the process, so I can't really help much there - everyone does it differently, and there's no wrong way, but it's easy to make mistakes. If you have any specific questions I'd be more than happy to answer them :P

Sound design-wise you're pretty good - there are no points where I had any big issues with anything. I like your bass, and your plucks, and the bell lead is pretty cool! I don't like the formanty sound you've got with it in the first buildup/chorus that much, but to be honest it's pretty appropriate and works quite well. I think you could be using a better flute VST/sample, but the idea of a flute clearly works well. You kept it simple, and I like it.

Okay, so on composition - I haven't heard the original at all, and there are parts of your song that I like, but there are some others that I find a bit jarring. The transition at 2:33 comes to mind; there's nothing leading into it and it comes quite suddenly. I like what it leads into though, at 3:13. This part appeals to me quite well for some reason :P

Starting from the start: I like the chordless intro and how it leads into the chorus. It's a tried and true tactic :P the song stays pretty solid when you start introducing other sounds, too! I like the melody. I think it falls apart a bit around 1:32 with the flute though - again, the transition to the breakdown is a bit forced and I don't think the melody works well with your chords. Unfortunately of all the NGADM judges I'm probably the worst at communicating musical concepts (no formal training, I make EDM :P) so I'm limited in how I can describe exactly what I'm referring to here.

Anyway, props on your transition around the 2:00 mark! You worked your way back into the chorus really nicely here and I think it works real nice. The next part I'd like to talk about is at 3:45. While this works nicely as an outro, I'm not a fan of how we got there. The feel of the song is very dramatic beforehand, and immediately switches into a calm state (the instrumentation is good at reinforcing this though, which was nice). The outro itself is pretty sweet though, good use of noise, the low bells are awesome. The very end of it is damn spooky actually :P

Overall I think your mixing is pretty good, though some aspects of it need attention, your mastering could be better (though honestly despite what I've said, you avoided a lot bigger problems), your sound design is good, and the composition is alright, with attention needed to transitions perhaps. Again, maybe I would be sorted out if I'd heard the original; but I'm trying to judge this as a piece on its own.

I tried to be as objective/critical as I could, which is why this review might seem unkind - I hope it doesn't though, because that's not the idea. Keep going at it man :)

Onefin responds:

First off, big thanks for taking the time to review my track! I'm always excited for constructive criticism because it's so hard to come by these days.

Alright, so I'm gonna respond from top to bottom.

Ignore score/10. Got it. (subsequently looks at score)

You're probably hearing no high end in the kick because I took it out when I EQ'd it :P am I not supposed to do that? I don't usually sidechain extremely plucky arps because I feel like some of the notes will get lost if I do that... but I'll try in the future!

"I feel like your mixing is the strongest part of your song" Au contraire, I actually have no idea how to mix! :D Seriously, my entire process is just: 1. Move faders, 2. Raise biggest frequencies of each sound, 3. Lower frequencies that other sounds have that play at the same time, 4. Use the default limiter because nothing else I make sounds better. I really need to learn how to mix but everyone does it differently and I can't find good sources because they tend to be tailored toward a specific genre of music and/or are hard to follow. Bass could have had less attack... I don't know how to do that with BooBass, is there a effects plugin that can help with that?

With my very limited skill in mixing, it's really hard to avoid mud in my tracks. Knowing how to EQ would probably help. Pluck chords could be an octave lower? Not sure how I would implement that into future tracks, but I'll try my best! And the arps, yeah, since I thought the arp were really cool, I might have accidentally raised the fader too high.

Reverses too stingy? Got it. Taking note.

My mixing skills are to blame with gain staging. When I made the track I tried looking up some mixing crud and one source I found said to make sure all bars were in the green. So I did that. I also lowered the master fader to -6db. I guess in general everything could have been louder?

Specific questions... well, I have a lot of questions, but specific ones... Well, I know I've already asked some in the above paragraphs... I might think of some later.

Off of mixing into sound design. To be honest ALL of my sounds are presets :P I did mess with them a little bit but for the most part I didn't design any of them. The formanty sound I had to introduce because later I wanted to do an extreme pitch bend with that sound and I didn't want the sound to just be suddenly introduced in that pitch bend section. "better flute" Those two flute presets are the only flutes I have X| But regardless I'm glad you liked it! :D

Composition. It's okay if you haven't heard the original, stunkel hasn't, either, and I highly doubt any of the other judges have, given that the game the song comes from is highly looked down upon. Anyway, transitions. For me, transitions are win some, lose some. Or win few, lose most. I don't know. In 2:33, I basically had no other ideas X| so I had to go with that. I knew it was sudden, but I had no way to fix it. Suggestions? Maybe 3:13 appeals to you because it's in a different time signature :P I don't know.

Chordless intro? That's strange, I'm pretty sure I wrote in a chord every 5 counts... "tried and true" That actually applies to me a lot because I've tried that tactic in a previous remix before and it worked well so I decided to use it again in this remix! Transition at 1:32 is my average mid section to build transition. That means that I can use this advice in pretty much everything! Well, the chords are actually not my idea, I got them directly from the sheet music I referenced to make this remix. I thought they sounded cool though, so I kept them.

I guess the 2:00 transition is one of my wins, then. Yippee! 3:45, just like 2:33, is one the sections where I had no idea how else to transition. Once again, I knew it was sudden, but I had no idea how it could have been fixed. (I'm gonna ask for suggestions again) Whoops, I wasn't going for a spooky outro! The goal was to repeat the motif in the introduction, except extended. Maybe it's because the extension introduced a lot of lower notes...

Overall: I don't know how to mix or master X| but I'm glad that somehow in my amateurish fumbling of knobs I avoided problems. :D Transitions need attention, got it. If you had heard the original, it would only mean you know all the melodic riffs beforehand. My track is a pretty big twist on the original.

So once again, thanks for reviewing! I'll be sure to try to work on all the things you've mentioned! You keep going, too! :D

So here's a review since you asked!

I love pokemon, but I haven't actually played the mystery dungeon games. The music is probably my most listened to of any game series ever. Mystery dungeon music has escaped me though.

So the track itself. The ideas are really nice and you have some nice compositional ideas like the rewind at 0:43. I really like parts that change the dynamics like at 1:32. Your melodies are also really nice that lie underneath everything. In terms of the arrangement, the melodies all seem to compliment each other pretty well. I don't quite understand the part at 2:37 in terms of the arrangement, by that I mean I think a smoother/cleaner transition could have been accomplished. While the dynamic changes are really nice, I feel the structure seems to be a little bit hap-hazardous. Like I mentioned at 2:37, I feel a smoother transition could have been arranged at many points. The general parts and how their order comes really nicely, but the transition from one part to the next feels a little uneventful.

The mixing needs some work however... It's a combination of how the sounds of the instruments themselves sound on their own, as well as the instruments and how they compliment eachother. I mentioned earlier that the melodies compliment eachother really well, but this is negated by the fact that the mixing is a little bit shallow. To make those nice melodies work together better, some better mixing would really pull this track together! An example of the general sound of the instruments not working would be the low drum at 0:45. It feels really flabby and like it has a loose drum head. I realize you might not have access to great samples, but if you read up on compression and equalization and learn how to use them properly, that is all you will need to fix up your mix. You will be able to create something really full. So my recommendations would be to read indepth on equalization and compression. You will only be able to go so far with those mixing aspects, so better samples will need to be accessed. Having better samples will also make it much easier and less time consuming for your project.

Hope all of this helped!

3/5 stars
Rated 5/5

-Ryan

Onefin responds:

First off, thanks for spending the time to write me a review! I appreciate your criticism, since it's so hard to come by these days.

Mixing. Yeah, that's one thing I actually don't know how to do, like, at all. When I mix I usually just move faders and try to EQ things. Overall a pretty amateurish approach. Compression is something I have a general understanding of but not nearly enough to actually use it to make things sound good. EQ, for me, is just "oh, this sound has lots of presence here, let's raise that. and this sound plays with another sound that has presence here, let's lower that. cut lows, cut highs, done" I've tried finding good sources but a lot don't help much since they're generally tailored to a certain breed of music and/or are hard to follow. And samples, yeah, I have no money so I have to go for free samples. I've tried looking up really good kicks I can use, to no avail. :( If you could link me somewhere that would be great...

Melodies: Since this is a remix, a lot of the melodies aren't actually my original work. But the rewind and the dynamic change are both totally my idea, so thanks! As for the transition that needs work, well, that's all I could come up with :| I had nothing better. Generally when I make complextro like this there's a lot of disorienting hap-hazardness going on which isn't usually seen in my more sane tracks (hopefully, anyway). But I'll keep trying!

And finally, dude, you should seriously play some Mystery Dungeon games! They are the BEST Pokemon games EVER, no joke!

Thanks so much for the review, and I'll try and work on the things you pointed out!

Credits & Info

Listens
8,408
Faves:
7
Downloads
200
Votes
20
Score
4.59 / 5.00

Uploaded
Jul 14, 2015
12:54 PM EDT
Genre
Video Game
File Info
Song
4.6 MB
5 min 4 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

* Remix of a third-party piece.
Excercise caution when using it, refer to author comments / contact the author for details.