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SNES Map Music

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Author Comments

I'm trying something new here. I've written audio loops and uploaded non-loopable versions here in the past. I've typically explained that there are separate intro and loop files. Developers usually trigger the intro, then loop the loopable part. When I'm showing people what I made, however, I usually just upload the intro and loop together meaning that, although the version I upload isn't actually loopable, you get a more full picture of what the music was like. There have been comments, however, that I should put an actual loopable version of loops here. I'm more than happy to oblige, although I think it sounds kind of silly. This track starts after the intro, so a bunch of instruments have been bluntly cut off, however it should loop seamlessly.
The developers requested a 30 second loop for the map selection part of this game. They wanted something that would walk the line between the "ready for adventure" hero feel of some of the earlier Final Fantasy games, but have the synth-rock feel of some of the Pocket Fighter soundtrack. Couple that with the cutesy graphics, and I had a stylistic conundrum. The fact that it had to be so short didn't help things. If you'd like to know more about how I approached this musically, I wrote a whole thing: http://sleepfacingwest.com/sleepfacingwest/2015/7/10/gl015-snes-map-music


This takes some of the sound design cues from the SNES (some of the lofi soundfont style instruments in the background) as the developers were very interested in that style of music, however the lead composer for this project did a lot of work with modern synths. I tried to match his sound as well as I could.

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I love the cute mood and theme, as well as the melodies. It loops well. I thought the bass was a little quiet, but maybe that's more of a personal-taste sort of thing. I also think you should've shown off what little harmonic/varied content you have in this piece, i.e. the arpeggios at :15. Furthermore, the snare sample might've been a bit bland and dry given the melody that was dancing to its beat. I guess I just would've expected something that "snapped" a bit more for this type of piece. Still, all of these complaints are rather nit-picky (although, in my defense, most complaints HAVE to be nit-picky in a 30-second-long piece). It's certainly fitting for its purposes (i.e., in a videogame, of course!). Keep it up, SleepFacingWest. ^^

P.S.: After a couple of nights of experimenting, I've determined that I usually sleep facing south, haha. ;)

sleepFacingWest responds:

Thanks! I like nit-picky commentary, especially when it's well thought out and helpful. re: snare sound, I've had a hard time distilling the sound of the SNES world. I understand classic nintendo and gameboy better, I think. In the end, adding more compression and a little overdrive to the snare would probably make it snappier.
The next thing I upload will be longer. This one was kind of bullshitty.

Geez, is there any genre you CAN'T do? This is incredible!

sleepFacingWest responds:

Thank you! I can't do dubstep. Part of me feels like I should learn, but another part of me feels like if I wait long enough I won't have to ;)

Credits & Info

Listens
1,938
Faves:
3
Downloads
37
Votes
7
Score
4.26 / 5.00

Uploaded
Jul 10, 2015
4:24 PM EDT
Genre
Video Game
File Info
Loop
1.1 MB
28 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.