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Erebus Falling

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Author Comments

Sample libraries used to compose this were:

Heavocity Damage
Spitfire Albion
8Dio Adagietto
8Dio Epic Dhol
Impact Soundworks Shreddage 2
Kontakt 4 Brass Ensemble
Soundiron Requiem Light
Nine Volt Audio Stickbreakers 1 - 3

Oh, and RIP laptop... X_X
http://i.imgur.com/IswOUAi.jpg

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Available for download on Bandcamp:
https://dl2electron.bandcamp.com/track/erebus-falling

Reviews


Reminds me of the songs from Dark Souls.. I love it.



The percussions of this song is amazing makes me actually imagine a pretty badass boss fight in space and everything exploding this is a very good track :D



What I really loved about this piece was the percussion work, good stuff!
I can definitely feel that inspiration from God of War like you mentioned.
The song on itself is good but I feel like you could have maybe added another section to it, maybe introduce a new instrument (maybe an eastern instrument?) to make it even more interesting.
Song is still great though, I like how you mixed it.
Good work man!


People find this review helpful!

I like this piece, but the choir sounds too small in a sense. It needs more "voices" more notes. It's close to being good in that area though, but also needs tweaking on the Attack, it sounds too delayed. The other elements are perfect in sound, I like the progression. Great boss battle music, but the choir needs a bit of adjustment as it takes away from the song. Other than that, it's great :)


People find this review helpful!
DL2Electron responds:

Thanks for the review. The choir staccato parts were not really delayed - thats how they were played to create a raw and natural exhaling effect with a slow attack. I was aiming for a really deep and dark piece here so didn't really feel adding an extra octave on the choir was really that necessary.

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Credits & Info

DL2Electron
Author

Listens
2,107
Votes
25
Score
4.61 / 5.00

Uploaded
Jul 2, 2015
4:55 PM EDT
Genre
Video Game
File Info
Song
7.2 MB
3 min 9 sec
Tags

Licensing Terms

You may only use this piece for commercial purposes if your work is a web-based game or animation, otherwise you must make specific arrangements with the artist.