(HoS) Foe Hammer +

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Author Comments

Bigger and better than the first version.

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I like the sense of impending doom this has. Good sense of climax too, although it does progress a little slowly at the beginning. I'm not sure the instruments are the best quality, but you might just need to EQ them a bit more. Also, did you by any chance use Sakura to make this? I think I recognize some of these samples. The drums were a nice touch, though. I like how the strings offer a tense apprehension, and the drums start channeling the drama (which the strings then respond to at :47). I really enjoyed the build-up into 1:25, but I think you could've done more to maximize the drama there. 1:25 sort of sounds like a re-intro in a way, the part after a big crash that eases the tension again after the height of emotion. The height of emotion in this piece is the only thing that's missing IMO. It's a well-structured piece, with some appropriate transitions when necessary. I think you could've done a bit more with the drums to maximize the drama, though. Still, it's a solid piece that kept my attention to the end, although the ending itself was a bit sudden and inconclusive. Perhaps it would make a good loop if you were planning on using it for a videogame. Either way, keep up the good work! ;D

HonorOfStyle responds:

Wow Tainted Thank you very much for taking the time to write all that! I am going to take all the advice you've given and learn from it!

Credits & Info

Waiting for 3 more votes

Feb 22, 2015
7:57 PM EST
File Info
6.1 MB
3 min 48 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.