Relaxing. Mixed well IMHO, though the drums could use some more fuzz for my tastes - not lower frequency, just a little less crisp. Definitely has the feeling of an outdoors scene, with a hint of darkness. The only thing I'd say is that around 1:20 or so I was expecting the melody to pick up and shift into a different, more complicated phrase. Not necessarily louder or anything, just a break from the main line - as it stands, it doesn't have much in the way of movement. Not necessarily a good thing for game loops, as it gets hard on the ears after a while.
If you did that, and bridged it back to the original phrase (respecting how it would loop, of course), I for one would be proud to have this in a game.
Thanks for your comment! I'm glad you got the gist of the feeling I was going for: "outdoors, hint of darkness". I see what you are saying about breaking away from the main line, and I totally agree with you. My next Video game music will try to be more experimental. Like have layer A and B interchangeable/standalone, Layer C is a pad, and Layer D and E for percussion.
Please contact me if you would like to use this in a project. We can discuss the details.