Well done for your third track! But I have to admit after I just listened to your other to tracks that they were actually a bit better. You spent much more time on them, developing melodies than in this one here. The lead in this track is more like shifting arpeggiated chords. It would be nice to see some melody above them because otherwise the track gets repetitive very fast. The beat was nice though. When I remember the time I started doing music on my computer I always had problems to come up with a solid beat. For the production I would say similar things like the other reviewers: Listen to the track carefully and you will here that there are some points where the lead is just covered by the other instruments and it appears much more silent. Maybe MegaMettaurX is right and your volume levels are not proper (like to loud in general in the mixing producing some artifacts during the rendering). Play a bit with the mixing. First I would try to play a bit with the volumes of the different instruments, then maybe with giving them some own "direction" in the mix by panning them a bit to the left or right. Like xenxies suggested limiters and compressors are also something you should learn to use. They could already help to get rid of the volume problem in this track. The suggestion with the velocities is also a good one.
Keep up in doing some nice music! Looking forward to hear more from you (P.S. I really liked the Toybox Groove which definetely would be a nice game music track).
Thanks a lot for the review! The volume for the lead was completely intentional at sections. The problem is I lost a couple hours of progress due to an error on my part, so some of it was rushed trying to make up and get back where I was and maybe that's why this doesn't sound as good as my other tracks. All these songs I've released so far are mainly side-projects while I put a lot of effort into a main project, so if I have a left-over melody it'll probably make its way into a short song. I've also been trying to get more progress in on my main piece, so it might suffer here. I'm going to probably now go back and improve on all these songs now that I've got a good number of suggestions from people like you. So thanks a ton for the review and sitting down to listen, it means a lot.
It's a pretty dope melody for something like a chillout, but it's way too... loud? are your levels proper? try experimenting with velocities for pronounced pluck type synths. It will give it far more character and humanization, and it will sound a lot better. Keep up the good work though.
Nice, decent track you've made here. In your next project you should experiment with limiters and compressors on your various mixer channels. Your end result will sound much more pleasant when it's properly equalized. Other than that, your composition is a great piece and I would recommend any video game designer on NG to use this in their indie games.
Thanks a ton, I'll try that on my next piece and if I ever go back to the songs I've already released. Your criticism is extremely appreciated.