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ARMA 3: Resist - Aggression

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Credits & Info

Aug 29, 2014 | 11:52 AM EDT
File Info
5.5 MB
2 min 25 sec
2.10 / 5.00

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Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Rated 2.10 / 5 stars
Plays & Downloads:
1,109 Plays | 29 Downloads
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Author Comments

First of all, this is not inspired by Hans Zimmer generic beats with bwah everywhere. Not because there are low brass and string so it's Hans Zimmer.

This piece breaks free from generic taiko-djembe rolls, and instead replaced with steady sub beat. It's actually a step-up of our NGADM collab (with JRob). I have learned the mistakes. This piece is more organic and better mixed. The synth and bass/cello were meant to sound very aggressive and unsettling.

Sample libraries used (in case anyone ask):

LASS 2 (strings)
Orchestral Essentials (brass)
Albion I (brass & fx)
Hybrid Tools 2 (fx)
REV (percussion)
Damage (perc)
Zebra 2 (Synth)
Requiem Pro and Forgotten Voice: Cait (Voice)



Rated 5 / 5 stars

Love these tracks, hella do! Don't get why their rating's all like 1 star, maybe 2 starts though.


Rated 5 / 5 stars

Holy cow, this is intense! You were going for an aggressive feel, and you achieved it by a landslide. The strings were astonishing, the percussion was spot on, and everything was mastered together perfectly. I especially like the way it loops :D

10/10 would music again. Now I just wish my computer could handle arma3 ^^;

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Rated 5 / 5 stars

Is a perfect loop, indeed it took me hours until i realized that this thing was taking forever to end XD.

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KatMaestro responds:



Rated 5 / 5 stars

I've just listened to this piece for about 30 minutes while reading manga, and I haven't yet gotten bored of it! You make amazing loops, and great music in general. I love all the percussion-ish work; you're really a pro at that :3
The choir sounds amazing, as does everything else o.O
Awesome job as always!

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KatMaestro responds:

Thanks man :)


Rated 4.5 / 5 stars

It's pretty well done. Darn people with looped songs get me every time. "Why is this song so long? oh that's why." And as a musician, I hope you understand why Hans Zimmer made the now popular BWAH. There's a pretty sweet reason why it's in inception and he doesn't like how it's caused this new wave of BWAH epic music. Don't get me wrong, it's a cool effect, I just want to remind people that there's a big and cool reason why he made it.

The mixing is tight. Although there's some messy stuff happening with the impact at 01:16. The bass is washing out the tone and distorts it a bit (just being nit-picky though). Although the impact at 02:22 is better. The vocals are a little overpowering at 01:31. But other than that I don't have any real complaints. Man what you're doing with the gated synths is nice. It's not something you pay attention to at first, but those are tight when you listen.

Nice work

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KatMaestro responds:

Correction: Hans Zimmer wasn't 'the first' to use the BWAH sound. Immediate Music, Two Steps From Hell. Hell, you even hear it in CoD Modern Warfare. The earliest bwah use dates back to 2001: A Space Odyssey.

One thing I always and always hate about popular culture is its blind belief of certain mainstream matter is the start of everything. This is purely wrong. Without knowledge and humbleness, people can turn into arrogance on such matter.

Sorry, I'm kinda grumpy this morning...


Thanks for the review. I'll fix those problem in the next version (I plan to extend this). :)