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Stories of the Battlefield

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Author Comments

There's a lot I want to say about this, but I can't yet. I will soon though! I hope you guys enjoy it!


I like the Celtic vibe I'm getting from the strings at the beginning. The melodic and harmonic content in this is rather enjoyable, but I think the mixing/balance could've been better. That echo-y synth really gets buried under the strings at times (I can barely hear it after the 1-minute mark or so). At 1:32, the texture gets a little too thick IMO. What I mean is there's a bit too much going on, and I think the chords might be culprit. I would choose between atmospheric and pizzicato-y/ melodic there. It would make for a neat little breakdown of sorts. The ending was simply not what I expected at all. It sounded like you were introducing an entire new theme at 2:57, and then it simply just ends. That's a little disorienting, my friend. The combination of instruments is rather enjoyable for most of the piece, however. The thick texture issue is an easy fix, and structurally it's sound as well. Smooth-flowing, well-established mood; I have few major complaints besides the mixing! Keep up the good work, Sovarozum! ;)


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Sovarozum responds:

thanks for the feedback! much appreciated. and sorry about the ending ^_^' there will be a revised version in the coming weeks :D

This is a NGAUC review.

I can hear just the kind of feel you are going for here -- up till (?) it sounds like the mystical themes that can be heard in the soundtracks to The Lord of the Rings, Xenoblade Chronicles, and various RPGs in general. You have a good sense of tonality: you have playful melodies, and the background somehow fits. It is atmospheric. I can sometimes hear parts getting progressively louder to inspire greater tension, say close to 2:20, with the percussions.

It is musically outstanding, but completely lacking in the way of production -- explanation below.

First, volume. Imagine you're playing each instrument physically. That's your objective when sequencing music. Right now, it sounds like nearly every note on the harp especially (but on other instruments too) is being played at the same exact volume. It makes it sound like a 1980s or 1990s MIDI....... you want to give it a human touch to make it touch hearts.

So what do you do? Two things. 1) Adjust each individual note volume, in the same manner that you would hear a harp (or something else) being played. 2) Make use of volume envelopes. The introduction, for instance, I could tell, was meant to be soft and gentle, and even was coupled with a gentle breeze to boot. The purpose of volume envelopes is so that you could direct, *in relation to the whole piece,* how loud or soft an instrument should be. Soft intro, but slowly building up to the climax! -- and then gently finishing.

Then, reverberation. This is important if you want your piece to sound like it's being played in a natural setting. I'm not sure what DAW you use, but there should be a reverb plugin somewhere. Now, you don't want it to sound *too wet* -- for otherwise, you can't hear anything that's being played all too well. You want to give it the right balance. Imagine you're in a concert hall, or a church, or a large community hall. There will be hard and soft surfaces. Sound will plink off the walls. Try to imagine what it would sound like.

Finally, equalisation. Again, I don't know what DAW you use, but there should be an EQ plugin somewhere.

The purpose of it is to bring the natural frequencies of each instrument out, so that everything has its proper place. The basses sounded a bit muddled here, and so did the wind effect you put in the beginning of the piece, for instance. And then you had a whole lot of background instruments whose melodies I couldn't make out. I'll give you an example of how it ought to be used --

Basses, for instance. If you'd like to make them stand out. Their natural frequencies are around below 100Hz, although you'd like to take that slightly lower. So bring those frequencies out. Then a harp..... it's higher, so you'd expect it to be a few KHz.

Well, I hope this helps. The ideas are just stunning in this piece, and I can already imagine what it could be, after having listened to it. Mixing needs a lot of improvement.


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Sovarozum responds:

thanks for the input :D|

I do have one question though. What did you use to listen to this?

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Credits & Info


4.00 / 5.00

Aug 19, 2014
3:28 PM EDT
Video Game
File Info
7.3 MB
3 min 11 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.