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Space Dumka [8bit]

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Author Comments

I created this with kind of a story in mind, rather than a level:

0-22s: A barely functioning ship drifts through space, attempting to find some place of refuge after a long brutal battle. The ship chances upon a small station and docks immediately.

22-48s: The ship's doors open up to reveal a tall and wide thriving marketplace, with various alien species all hurrying around and going about their fast paced daily lives.

49-1:03: The crew steps out into the crowds, awestruck that such a lively place could survive in the midst of such a destructive war.

1:03-1:19: A silence falls upon the marketplace as everyone inside turns their heads toward the crew. However, behind the crew outside the glass station windows an armada begins to come forth.

1:19-1:35: Some drop their belongings and scream, terrified, while others stand still in shock as the warships being to power up their weapons. over the station intercomms: "BATTLESTATIONS!"

1:36-1:50: The crowds scatter, some to their homes, and some to station weaponry as alarms sound and the first shots are fired.

1:50-2:04: The crew runs to the nearest ship as shots begin hammering against the station's thick armour.

2:05-end: A single shuttle flies from the station as it's frontal armour is pierced, and finally begins to collapse on itself, making the wounded crew the only survivors, and the vanguards of many other people's horrible fate.


This feels legitimate, although the consistent drum beat dispells any tension. That means it sounds good but it doesn't fit your scenario.

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Cadrean responds:

Thanks for the review!

You make a good point about the drum beat, I feel as though it would have added a bit more depth if I'd changed it a bit more towards being percussion than a beat, or perhaps even left it out in some parts.

This is a very good start. While the basic outline you have created can act as a backdrop for these scenes, if you would like to truly portray the story in your music, I would recommend adding to your composition. For example, a battle is supposed to be taking place, yet I did not hear a single gunshot in your music; there is supposed to be shouting and chaos at points, however the music remained soft in dynamic and relatively smooth in character; also, I could not hear a difference between the various environments that the crew was supposed to be placed in. Essentially, while you captured the moods quite well overall, I do not think that you painted a clear picture with your music. This would be like looking through wax paper at a landscape and having to require someone to tell you that there is a tree five feet in front of you: you may know you are in a relaxing, beautiful environment, but you know nothing about it.

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Cadrean responds:

Hey man first off I want to say thanks for the actual review, it's nice to see a different opinion than previous.

I agree with you completely, if I truly wanted to make an audio representation of what was happening, I'd definitely add many of the things you stated there, such as sound effects and all but unfortunately most of the songs I make are made in a day or two, in my spare time (not that that's an excuse for quality).

You are right however, there's no way of knowing the story whatsoever without my explanation below. Thanks again for your input

Pretty good! Didn't really like the beginning, but that was my only problem with it! I agree with cdlrks, you captured everything perfectly. Keep up the amazingly good work.

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Cadrean responds:

Thanks for the input! I kind of agree with you about the intro, it's a bit weird and unorthodox. Doesn't really fit well with the song.


I can see all of the moments happen as the scenes change. Keep up the good work!!!!

People find this review helpful!
Cadrean responds:

Thanks! I'm glad what I was writing wasn't just gibberish haha

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Credits & Info


4.01 / 5.00

May 10, 2014
11:04 PM EDT
Video Game
File Info
2.7 MB
2 min 21 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.