Until 1:07 i wanted to give you 5 starts because that build up was pretty epic . However
.. The effects pass 1:07 are too vibrant and bass is too high on good speakers . The entire thing just fell apart for me and track lost the identity .
Try to keep the music consistent . Do what you did first 60 seconds and brakedown melody into something softer .Stay away from vibrant vst in genreal . If this was in animation you obviously wouden't want so much noise.
The vision of this song isn't supposed to be soft. In the beginning it is supposed to draw you in.
When it hits that so called VST? That is actually a sample with a simple distortion filter effect added to it to make it sound UGLY. I stopped using VST's because they just don't sound believable. Unless it is just a Piano VST.
The bass? I have had this problem trying to fix the lower semitones of the bass due to the fact that I am wearing a set of V-Moda Crossfade M80's. For speakers? I have a 10 year old set of Logitech surround sound speakers with a separate subwoofer. I can't hear if it clips on any other set of speakers. I have my subwoofer set to half level, with no equalizers or presets set in my speaker settings through windows. (As in no additions to the bass, treble, and mid wave settings.)
As for the bassline itself. It to is a sample. Because my headphone's are able to handle much more bass than any old regular speaker I am able to drown out other sounds with it. And that is the vision of the bassline I wanted. I wanted it to sound ugly. It adds that extra sense of unwanted feeling behind the music. All because you aren't supposed to be choosing this path.
The title is Giul's Dream 2 "WRONG PATH." The original song Giul's Dream is much more Ambient and has a neutral tone to it throughout the entire song. Usually when you think of destruction you want things to sound soft. But this vision is trying to add that sense of "Unwanted emotional feeling" to it instead of being all soft, snuggly, and sad. It is supposed to make you feel angry at what you see. What I am trying to accomplish is making the player of the game actually want to have nothing to do with those choices and seek out the better outcome. Because after all... this is not the destruction of someone else's doing. It is that of your OWN doing.
As in you do not hear the question.... you only see your answers, and what they will lead to.
This game I have been working on for the past ten years... writing the story.... producing the music.... I am finding a new way to break that "4th wall."
And part of it is through dreams.
The bass drum? That is the transition between different answers that the player will decide. They will all not make sense. The player will see faces that they never seen before. While playing the game and meeting new people they may come across these figures or they may never even see them until it is too late.