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Creeping Malice

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Author Comments

Something very big and very bad is coming your way. Can you feel it?


For the Art Inspired Music Contest.

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Not a bad track. It kind of reminds me of the cave song from A Link to the Past.

WarmanSteve responds:

Oh yeah, it does! The low quality midi instruments certainly help :P

Nope, I can't feel it. :3

What's up with the mix bro? Why is it all in the center at the start? Pan that stuff out! Violins on the left, cellos on the right, snare slightly left, horns slightly left, trombones/low brass right, etc. Try some stereo spreading stuff to try to get it to sound less mono. Also, bring it all up more! Get it so the waves are at least approaching the 0 line at the peak part. Without compression, this is as high as you can go, but compression can let you go further if you really want.

I think the choice to have the long intro displaying the worst attributes of your samples was not the best idea... When limited in resources, you have to modify your ideas sometimes to comply with the limits of your samples and materials. If this were on good instruments, I probably wouldn't say this, but here's the dealio... when writing music for games, they don't care how good your composing is honestly. You can be an absolute scam and rip off as many other composers as you legally can and they'll love you as long as it sounds as good as you can make it (I'm not saying be a hack, quite the opposite).

Try to work your samples to your advantage. Examine what happens when you combine different samples of the same instrument together, like two cellos from two different libraries/banks (I take it you are using the BAB soundfont collection? I think I recognize some stuff from that) and play around with that sort of thing. Try EQing and doing stereo spread stuff (you can put a delay of +/- 0.05-0.1 ms on one channel only, leaving the other alone, and play around with that to create faux stereo, but note that this ALSO pans the sound without you using the pan knob, which is kinda freaky but cool).

Compositionally this piece is quite solid. I like when the horn solo comes in... the horn is definitely one of the finer points of this. I really like how you vary things and at least change things up at various points. You definitely have a good ear for form... that's something I haven't seen a lot in this contest and I really like.

Experiment with adding other instruments doing contrapuntal stuff- little counter-melodies. Try adding woodwinds if you have any. Other than that, it's quite solid. :)

Good work on this! Keep compos(ed/ing)!
-Samulis

=========
My ratings:
Originality- 7/10
Relevance- 25/30
Composition- 19/25
Instrumentation- 12/15
Mastering- 3/10
Emotion/Interest- 5/10

Total: 71/100 (NG: 3.5 stars)

Good track :).
Felt like the track overall could use some more presence. Sounded really monotone which took away alot of power from it. Everything else was pretty good :D. Sounded really like something I would hear in old Ps2 games which I like.

Overall I think it was a solid track. With a bit more power to it it would reflect the image of a giant monster. Keep it up :D.
4 stars.

Well, I can't base my verdict on the quality of the samples themselves, but it does at least get much better after 00:30 when the rest of the orchestra is introduced. I'm honestly not a fan of the overly long intro, but I do find the whole song overall quite interesting in terms of composition. It probably could have been a little more intense, especially after 1:15 or so, when the horns are given a chance to speak. Don't be afraid to turn up the volume a tad bit and give that orchestra some more presence in the mix. There isn't ultimately much to consider in terms of substance, and this should be in fact an incitement to keep improving this way.
//FD

Credits & Info

Artist

Listens
1,476
Faves:
4
Downloads
44
Votes
8
Score
2.78 / 5.00

Uploaded
Mar 18, 2014
2:24 PM EDT
Genre
Video Game
File Info
Loop
2 MB
2 min 14 sec

Licensing Terms

Please contact me if you would like to use this in a commercial project. We can discuss the details.