Wonderful work, can't stop listening!
I know, it's been a year since this song has been released, and this review is a bit late, but who cares? Amazing song, and a perfect ad-on to a great genre. Keep it coming!
[Breakbeat] Fast paced action breakbeat, was originally for a game WIP
Wonderful work, can't stop listening!
I know, it's been a year since this song has been released, and this review is a bit late, but who cares? Amazing song, and a perfect ad-on to a great genre. Keep it coming!
This song's up for remixing too, I still have the project file to this one as well as all the instruments I used, and it's been over a year so I'm pretty sure I've gotten better :P
Yeah
This song is another reason why I should live.
yes...and I am the master of your life....get me.....a doughnut :P
thx for the review
Hmm...
Well, when the drums came in, it almost blew my speakers! Now I understand, aiming for a loud and prominent drums is a positive, but you should turn them down just a little, so everything else in the song wouldn't be shadowed out.
The drum loop was a good one though!
if I turn down the drums you lose alot of that power you need in a breakbeat drumline, I've already tried it.
Great
Amazing drums, feels perfected. It got real intense, during the middle lol. You know what your doing and I admire that, keep it up. Check out my stuff sometime :)
Nice battle music
Cool percussion, but perhaps a bit too much gain. According to what you posted in the audio forum about this being a battle theme, I agree with you. I'm sure it would very nicely suit the game you are developing. Just upon reflection though, I did notice that the melody was slightly confusing. It's not that they are "wrong notes" by any means, but its definitely not a standard fit for the sub-melodies you used. In general, this was great though, 5/5
nightvision
(Good rythym on your melody by the way)
You are free to copy, distribute and transmit this work under the following conditions:
*Please contact me if you would like to use this in a commercial project. We can discuss the details.