Great work, is this still not for use in other games? :D Keep it up man!
It sounds like the overall attitude of the majority toward magic in the setting for this game is going to be awed, friendly, and/or solace. It comes across as mystical, unknown, but beneficial in design and intent, or forthright at the very least. If this is the case, this will limit what you can do with said magic as far as rules for the setting go.
Is a wizard capable of charming someone, putting them under a spell without them even knowing? Obviously not requiring audible components for a fire spell wouldn't be absolutely horrible where I'm taking this since it's casting would have a real and noticeable change in the world and not mind-affecting/altering. This was the basis for the overall attitude toward magic in Dragon Age, with a lot of "what if/because of" scenarios being the basis for the fear and institutionalization of magic and mages, and the clash between two, three, even four different viewpoints.
Of course, I don't know exactly what this track is going to be used for. Anyway, very nice, except 0:24-0:30 sounds like it should have gotten more spotlight or time throughout. 1:18-1:30 sounds like filler, and an effort at putting in "more cowbell", or xylophone if you will. Wow, I don't even know what instrument that is. 1:49-1:55 sounds similar. There seems to be a clash between the melody, bold and thematic, vs the modest xylophone bits. Try to work on making that seamless if you want to keep it, but definitely add more of that awesome melody.
Classy, cool, classical. I like it. What game is it for?
Don't think im supposed to say yet, thats why i didnt mention it. Thanks though
You are free to copy, distribute and transmit this work under the following conditions:
*Please contact me if you would like to use this in a commercial project. We can discuss the details.