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Credits & Info

Nov 3, 2013 | 11:32 PM EST
File Info
3.6 MB
3 min 55 sec
4.00 / 5.00

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Rated 4.00 / 5 stars
Plays & Downloads:
786 Plays | 17 Downloads
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Author Comments

*Random profanity referances and stuff*

This was just me having a blast messing around a little and trying to enjoy jumping back into doing stuff, I might seem like a fool, but i enjoy my foolery and this is a rave scene that was intended to be thought of as someone recording this happening.

It's silly dilly dally.

I used by gvdclubber as backdrop.



Rated 1.5 / 5 stars

VAC 11 Judge Review:

Okay well the music was way too loud, I could not clearly hear what anyone was saying. It’s also really disjointed with the theme since there was no actual plot. It was just a bunch of people talking in a club. Just a suggestion, if you really wanted it to make it sound real, there would be some underlying crowd ambience to signify that there’s actually people in the club, not just your voices, and there would also be some hint of reverb on the voices, and possibly a little on the music too, to signify that these sounds are actually in the space of a club. Random line at the end was random. Not much else I can say to this.


Rated 3 / 5 stars

Nice job, fellow entrant! I think this was cool, but the music needs to be a bit quieter. Right now, it's really drowning out the voices, and I can't hear most of what's going on. The voices themselves do sound good, but there's nothing for them to be doing other than saying random things. Still, I think you did nice. Good luck!

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Rated 4 / 5 stars

.....I'm not even going to pretend to know what happened in your house that day....

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Rated 3 / 5 stars

I agree with Nintendoart, the music was a little overwhelming for a piece that was supposed to showcase vocal talent. But, I have to say, it was fun listening to your characters reacting to the music. Also, nice choice of music, it was very listenable.
And for the contest it's not too late you can always update the track with the music mixed in a little lower or try the following:

Quoted from ""

"If you have very loud music, yet want to make your dialogue cut through, you can achieve that with a basic eq. If you have a frequency analyzer, throw it over the dialogue tracks and see where the dialogue is sitting. The intelligibility cues usually sit in the 2k-8k range. Try pulling out a few db from the music that range (not the whole range, but a generous Q). Sweep the eq around a bit and figure out when the dialogue pops through."

You may also want to try every once in a while have one character be really loud, as if the guy making the recording is holding the microphone up, to give variety...

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Rated 3.5 / 5 stars

I'll just go out and say it now; the biggest complaint I have is that the music is too loud to really hear the characters precisely. I could really only understand your control in about the last forty seconds when the music was off.

However, from what I could hear it does sound like you do have great control and range, and it also sounds like you had a lot of fun. That's what really matters, right?

Good luck on the contest, mate!

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DCzerkies42 responds:

Lol I had a lot of fun but yeah Idk how I am going to do lol this submission is madness in my opinion.