LTA: Cliffside Route

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Author Comments

Concept work for a personal RPG idea I've had for a few years now. This area would contain large, sharp cliffs; the player would transverse them to get to an important yet isolated area. At this time of the game, they would be nearing their goal, so the song sounds somewhat determined.

(Sorry, doesn't quite loop well yet, but in practice the final notes would play as the next round started again.)

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Yes, I still come on this site to hear your music! :) You're very talented; I hope you're still writing music!

CheckeredZebra responds:

I am indeed! I've just been publishing them less because I lose a lot of commercial opportunities when they get put under a Creative Commons license. :o

I like the tune and harmony, but I think you should consider using more of the orchestra. I don't think the light bongo-sounding hand drums help this loop very much ... to get an "epic" feel I think you should go with much heavier drums/percussion. Also -- you could double various woodwinds into the strings in different places to add some color variation to the strings so there is more variety, especially when they start to carry the melody at 0:45. Some other brass instruments could also help give it a grander, more expansive sound to capture the majesty of those large, sharp cliffs you have in mind. The solo trumpet is great at first, sounds like a lone hero determined to succeed against the odds, but a few moments of support from other brass instruments (for example, in the :35 - :45 stretch would be a nice place for them) would add more interest.

It's a good sounding tune, but I think it would be better with more of the orchestra involved. :) ... a solo trumpet as the determined hero navigating the majesty and danger of the entire orchestra. Also, it's a bit short. If you added another 30 seconds or so, you could develop some of your material with more instruments.

CheckeredZebra responds:

Thank you for the review. The bongos were to show the area was still wild and untamed; it is the area before the final area, so I didn't want to go too heavy with it. :B But it wouldn't hurt to try.

I'll definitely add a few instruments (EG: Flutes) into the strings for a more defined sound as well. It's an excellent suggestion.

It's good! It starts off with a fairly simple idea and develops it well. The only real thing that felt wrong was the lack of bass frequencies. I mean, considering the mood of the piece that was probably intentional, but a nice double bass would fit in really well. Honestly though it felt like it would fit right in in an RPG.

Credits & Info

Waiting for 2 more votes

Oct 31, 2013
7:27 PM EDT
File Info
1.2 MB
1 min 5 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.