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Pet Store Calls

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A comedy sketch based on real life calls I received when working at a local pet store.

***There is a little profanity in this***

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VAC 11 Judge Review:

Nicely done. A fairly humorous story with a clear beginning, middle, and end. The vocal variation between characters was well done and there was a fair amount of sound effects to keep the story intact. The big problem is the mixing, it was garbled and there were some pops with your breath. It’s good to be careful of what you’re doing with your mouth and your air as you’re recording so that extraneous noise isn’t accidentally made. Other than the technical difficulty, your submission was pretty good. I liked how your main character did not sound like a main character and I liked how you were able to say everything that needed to be said in a concise amount of time. Good work!

elreybon responds:

Thanks for the feedback! I'll work on my recording technique. I'm glad you liked my entry.

Great job, fellow entrant! I liked the plot and the voices, but the audio quality could have been a bit better. Depending on what recording software you use, you could put filters on it to make it sound a bit fuller. Also, there were mic puffs that I heard toward the end. That can be easily fixed with a pop filter or a thin layer of thin fabric placed in front of the mic to absorb the puffs on the p's, b's and such. Good job, and good luck!

elreybon responds:

Thanks for the Review! I'll add some compression to the vocal track of the people who receive calls to try to give it that fuller sound. I'm using a mic screen as well as a wind screen on the mic itself, I just need to work on my plosives ;). Again thanks for the critique!

Okay, I'm feeling pretty good today, so let's focus on the positives first.
The writing was good. It was fresh and made me chuckle. No improvement needed on that front. The acting was also nice. Very believable and I could hear the differences in the sounds of the voices. And that woman voice was actually believable and didn't sound forced. Very nice.
Now on to the negatives, butt hey nobodys perfect.
The sound effect for walking away sounded like knocking on a door. I would recommend you space them out to at least 1/2 a second apart and have each step fade more and more each time. And the only other bad thing was the background white noise and reverb. I could faintly hear that bit of static each time a voice started and stopped speaking. Noise removal goes a long way. On top of that, I could hear a bit of reverb from each character. But I can kinda forgive you for that, seeing as they are in a pet store, and slight echo/reverb sounds just a bit natural.
To conclude, you did good work. I applaud you good sir. Just work on a few things and you'll bet set. Good luck.

elreybon responds:

Thanks for the Critique! I was sound designer for professional theatre for awhile, but I'm finding that sound like this is a different kind of beast and can use any advice offered! I changed the following and uploaded an updated track:

I changed up the walking tracks all around and tweaked the second one, I kept it fast but I separated the footsteps and incrementally panned them so they sound more like footsteps.

I went back and used as much noise reduction as I could without getting too much distortion. Then I added a track under the whole piece of the noise at the reduced level so there isn't any static to silence cutoffs that are noticeable.

There's nothing I can do about the reverb. I don't have access to a sound proof studio. The only way I know to cheat to reduce reverb is to speak softly when recording to reduce the reflections from the walls, but it's fairly difficult to do multiple distinct voices at a low levels because whispers are a vocal equalizer.


Again thanks for the critique/review!

Credits & Info


Waiting for 1 more vote

Oct 31, 2013
2:01 AM EDT
File Info
4.1 MB
2 min 15 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.