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An Encounter (8-bit)

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You are walking around the overworld map when...
What's this? An Encounter!!!!!

A Weak Goblin Appears!

What do you do?

1. Attack
2. Magic
3. Items
4. Run Away

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This is the battle theme for an NES Dragon Warrior Esque game I am making.

Yes I know that 8-bit games are overdone, but it is a solo, maybe duo project I am working on, and I have plenty of ideas to still make the game unique.

I am limiting how many instruments are playing at once in these songs as for all of them only 4 instruments will ever be playing at once. I want the feel of these songs to be as genuine as possible, and NES songs only ever had 4 instruments playing at once.

And I am sorry, but I don't plan on making it a flash game, so don't expect it on the Portal, however... All music from the game is going to be uploaded here on Newgrounds!

Anyways, I hope you enjoy this battle theme. It alone should sound quite unique to you. Enjoy!

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I simply love the rhythms you made for this, especially the rhythm you made at 0:58, that melody blends greatly into looping. The bass back it up great as well.

I'm sorry, but I'm gonna agree with the guys under me as well, a better percussion could be needed.
But I actually got a solution for it:
Instead of setting the snare on even beats, and hats on offbeats, then swag them around. I'm sure that would give a more battle'ish feel.

Else I suggest searching for some 8-bit percussion, and still try to keep the "4 instruments only" rule.

I'm loving this, I'm looking greatly up to your project!

GamekrazzyProduction responds:

Thanks pal, I still feel it is fine where it is at, however I suppose I can look into *swapping the percussion around a bit.

Quite a good song. Sounds quite classical like a Dragon Quest song indeed. I like that. It doesn't feel exactly like a battle theme yet. I think you should speed it up to about twice this speed. Perhaps give the kick snare more impact to give it more power. Then it can be used as a laidback battle theme against ordinary monsters. Then it would also be a good idea to make the song twice as long to give it more variation.

GamekrazzyProduction responds:

Thanks for the review Jovis. I'm just going to tell you the same. I am perfectly content on the tempo and the percussion of this piece. I am glad you took the time to review though...
Also.. why does everyone just assume that battle themes need to be extra fast?

Not bad. Kept me occupied for sometime. The main melodies sound alright. However the background melody goes annoying after a while, you might want to turn that down. It's not really a battle song like the dude below said. You should also consider using some drum beats. The snare is poorly backing up the beats.

GamekrazzyProduction responds:

Thanks for your review. All you guys seem to agree with the fact that this isn't really much of a battle song. I can see where you are coming from, but like I said to the previous review, I am perfectly content where it is, and don't plan on changing it.

This is definitely a nice song, but the atmosphere sounds more like a map theme than a battle theme. to
To make it sound more like a battle I would make the percussion a bit more faster or upbeat. The whole song needs a little more tempo overall too. As it is now though, the song would make a great dungeon theme.

GamekrazzyProduction responds:

hmm... if you say so. I'm perfectly content with the way it is. I am after all working on this game, and have tested the way it feels in an encounter like situation. trust me, you add the Noise gate sound effect that most rpg's use for encounters and this fits just fine.

Thanks for the review though!

Credits & Info


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Waiting for 1 more vote

Uploaded
Aug 25, 2013
2:01 AM EDT
Genre
Video Game
File Info
Loop
2.8 MB
2 min 29 sec
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Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.