This is an NGADM Round 2 review.
We have another extremely refined, developed piece from you, whose dynamics and progression succeed in communicating a story to the listener. Great! What I like about your music is how well-defined your atmosphere is. You portray the intensity and fervency of battle excellently, with a very suitable buildup followed by heart-pumping percussion that is a definite improvement over your Round 1 track's percussion. I have a few issues with the percussion but I'll delve into them later on. You have some rock-solid composition here, by the way! Your melodies have a good sense of development and they're glued together firmly with mostly smooth transitions and a commendable structure. Also, I'm very fond of your intro.
Your instruments are generally high-quality and you chose them well. The pitch-bending on your strings... man, I'm in two minds about that. I totally get what you were trying to do and to an extent it worked, but I think it was somewhat overused, especially towards the end. A pretty big problem with this track is that your main melody isn't carried very well, mainly in the more busy latter half of the track. You use strings to carry the melody practically throughout the whole second part, and without such suitable backing (particularly during the more intense parts like 2:58) they end up sounding very weak. I would suggest layering more instruments on top of it. A good idea would also be to carry the melody around various instruments, because leaving it dedicated entirely to strings can eventually sound dull after a while. Oh and, vary your percussive rhythms! I'm only hearing one primary beat played by the timpani, with little variation, and it gets old after a while. Adding more percussive layers is something that might fix this too.
The production is another issue that needs sorting out. Your mix can occasionally sound pretty empty/thin, and there are some levelling issues. For instance, at around 2:05, the plucked oriental instrument suddenly increases in volume, which sounds quite artificial, since it's as if the player of that plucked instrument was playing in the background like he should have been doing, and then he walked up towards me and started playing in front of my face! I'm hearing a few quirks throughout the track which sound oddly like excessive humanisation, but it could be just me imagining things. The strings are also not very expressive, maybe due to their sometimes unnatural attack time. In general, the mix is pretty clear but needs some tweaks in levelling and EQing to give the track more oomph.
Anyway, I can't fault your sense of composition, storytelling skills, structure, and so on, but there are still quite a few issues with the execution of this track!