wow!!
hahahah sweet beat man, keep up the DnB music, good music.
Hyperactive D 'n' B. Tell me how it goes...Work in Progress
wow!!
hahahah sweet beat man, keep up the DnB music, good music.
Thanks mate :) Gotta love the junglist vibe.
Holy christ.
This is easily one of the best songs I've heard in a long, long while. It sounds like truly professional DnB. The bass effects and DnB-like things that you use make it sound amazing. If I didn't know any better, I'd think that this was done by Aphrodite or some other famous Drum n Bass person.
Really well done. Keep up the good work.
thanks for the support my friend. There's still work to be done on this track, so some of the elements in the track are a bit rough at the moment. I'm glad the effects sounded good to you, I went a bit extreme with this one!
Thanks again :)
Ah...
Sorry, that beginning bass made my head hurt. Nice effects tho.
:(
hey, but you can hear it though! Thats at least a 3 ;)
charred army
hyperactive? ok...
not really a great way to put it.
the song isn't good in my book, its just annoying
well, ok. thanks for your opinion.
Work on it, neh?
It is a work in progress after all. I'm not sure how to handle this, so I'll do my best.
What I liked:
-In general, the melody you have to work with from this is pretty nice.
-Despite the designs you've already put intol this piece, it won't be hard to adjust so that you can fit it all into a much 'better' sounding versiou of this.
Things to fix from here:
-Fluctuations in the melody, more accentuated fluctuations in the drum-line, including effects such as the particle Charge we hear right from the beginning, and other effects you introduce.
-There needs to be some form of quiet in the piece. I'm not sure how to describe it, but I think there's too much base so far for you to set any tone at all, and that's something you do bewst. I'm sure you'll fix this in the end, but I am grading it as a WIP, so...
-There's a sound effect you use in here, I think it's a door being opened or closed by alot of high tech gearage, that you use alot in this bit to flow with the melody. It doesn't, to me atleast. Not saying you should just hash it out of this piece, but I am saying that there either needs to be work on the piece to fit the soundbit, or work on the soundbit to fit the piece.
No further complaints, safe that because of the amount of base, I couldn't really feel an event from this piece.
::slaps on a 4::
::hugs'n kisses::
-Zedar, The Scythe-Monger
Zedar, you have a very good head on your shoulders, thats for sure. You always have some spot-on advice, and I sincerely appreciate the time you take to give some feedback.
I agree totally with your judgement on the drums, they can't afford to lie dormant in the background.
I wonder if the door mechanism sound is my glitch tricks, or whether its one of the video game samples I used. Hmmm...both could use a revisit.
Yes :) listening back to the track, there is some criminal overuse of effects. I found some samples from 80's videogames and I kind of got carried away as usual. Once or twice is the way to go for these things. Thanks for the confirmation.
Hopefully the finished version will take care of your slightly cryptic final remark ;P
Thanks again for your time, its always appreciated. :)
Please contact me if you would like to use this in a project. We can discuss the details.