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A nice small ensemble piece with a slight video game feel but still relatively complex theory and composition behind it. I took a long break from composing and just came back... this piece being my second since my return.

Feel free to give any feedback on it or share what images you imagine to it.

1 Piccolo/Flute
1 Oboe
1 Bassoon

4 Horns
2 Trombones

Cello I
Cello II



Crash Cymb.
Roll Cymb.

Fun Facts:
Key: Db Major (5 flats)
Meter: 6/8
Tempo: 78 bpm
Length: 40 Measures; 11 Pages
Approximate Work Time: 3 hours
Time it took to come up with this ridiculously simple name: 30 Minutes

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The first 30 seconds of this made me think of the orchestral pieces in Timesplitters.

Great piece you have here.

I don't have much else to say about this.

5/5 10/10

samulis responds:

Lol, thanks dude. Glad you liked it. :)

I don't know what to say. This piece captures all your emotions and senses. A simple looking easy listening work which is the success of it. For a day to day man to an average listener and to an advance composer, this piece presents a state of sooth and calm even if composer does not mention it. This is another success. If the message is delivered, this is the final hit. And ultimately it smashes all the points. Congrats samulis for its perfection.

I do want to add something which should not be sought offensive to some of the below respected commentators. With due respect to you and your skills as well as your musical background, its not important which libraries are used; asking notations to understand the ability of composer; sheets to know how great the work is, but the MOST important thing is to "feel" the message going out from the composition. Respectfully, this is absolutely not a constructive criticism.

samulis responds:

This piece is really a hallmark of my "tonal poem" style, where the main focus is emotion. I'm glad you appreciated that style, as it seems not too many folks like it! :D

I genuinely enjoyed the overall Feeling of this, but it is quite short, and feels somewhat incomplete; it almost strikes me as an Introduction and an Ending, and does not stick very strongly in Mind, despite making a generally favourable Impression. It might want a general Elaboration, if ever the Inspiration for it strikes you; otherwise, the Instrumentation and Quality are generally agreeable, and I imagine this could be quite useful in Games or short Films.

samulis responds:

Thanks for the review.

I'm working on longer works now... I mainly prefer short works with little repetition- just a stylistic thing (which seems to go against 90% of the musical world). I hope to work on creating some more works that are equally as interesting but confined more to the typical ideas I have grown to disregard- repetition and form.

You've got some nice content here compositionally. I do think that you should work on writing some profound melodies instead of orchestrated harmony and textures which you've already shown you can do very well. The thing about samples at times, I can hear you are using primarily EWQL right? Correct me if I'm wrong about that, but anyways there are some negative side effects have on people who compose using samples, and you kind of lose that element of orchestration techniques because we would rely soley on how the samples sound instead of making good orchestration choices, that would also apply to real live players, I know it may not be important to people who never aspire to write for a real orchestra, but good orchestration techniques are extremely effective in mock-up productions like this one.

As for the "complex music theory composition" feel, aurally, I cannot hear anything too complex except some direct modulation, and a pretty average use of harmonic tensions. Anything that isn't a chord tone is just color, passing tones, or harmonic tensions. There isn't anything particularly complex here. Game music that is simplistic and minimal can have very complex musical elements such as modal interchange that actually sounds pretty "simple" or "normal" to someone who isn't knowledgeable in music theory or composition. For example, a good harmonic idea to try out is the use of minor iv in a major key, and things written more in a modal style doesn't make it more complicated, in fact writing modal music is actually taking a step back in music theory as modal music was from some of the early periods of music when things were just getting started; composers from the early medieval period and Renaissance (Perotin, Hildegard, Dufay to name a few) did some stuff like that sounded extremely complex but in a different sense.

Too much rambling on here sorry. I can hear some of the things you have done that was you trying to explore more outside of the normal game type music and that's great, more people should do that these days, and this would fit well in a video game. I would just love to hear a very strong melody next time! (Maybe the composing job didn't call for if this was for one, I don't really know)

Also for everyone else who knows music theory really well it would be great to see some of your compositional notes so we can kind of get an idea of what you were trying to do here, and it is great to see how you apply what you know musically in your work.

Just as an example I have one I recently posted, I give some notes and even post the orchestral score if you want to use kind of what I do with my descriptions as a template for your own:
http://www.newgrounds.com/audio/liste n/510038

If and when you reply to this, can you PM me your response as well, I might not get notified if you reply.

Thanks and best of luck to you on the contest and any of your future musical endeavors!

4 stars for some solid work!

I'm a little reminded of those spot-the-difference flash games that got frontpaged once upon a time, this sounds like music to be heard in one of them. Or actually...Epic Battle Fantasy also comes to mind. I love the horns' role in this piece, one of my favorite aspects of this. The pizzicato strings I also thought were delightful. The melody progresses nicely, it had its slight, unexpected surprises, but it wasn't something that blew me away. The transition from the beginning's minor quality to the rest of the song's major quality was the biggest surprise, to me. I just think this is empty. Yeah, it dances around in harmonically interesting ways and has some theoretical and compositional qualities that I wish I could do the way you did here, but I wasn't very captured as an audience member. Where's the pizzazz? I saw the Dawn and that was it. Maybe because it was such a short song? I think this needs a lot more extra to it, more expansion on the content. This has a good foundation, but it's just a foundation. It's a great start that I think could be more.

samulis responds:

I love how I can spot classically-trained (or at least classically-minded) composers among others by their complaints that my work is too short. XD

Thanks for the review. Unfortunately, I feel doing something that would please you like writing a violin cadenza over the top or elongating the song another minute with "classical" techniques (variations, theme in reverse, add a new section, etc.) would ruin the nature of the piece and instead I consider this a piece that presents an emotion- not a piece that presents a melody or a thought. It's purely emotion... a tip of the hat to some of the finest works of the Romantic period to present film scores today. Dawn itself is a short time, and to capture it in only a few minutes was my goal. I approach such programmatic/emotive music as a film scorer might- melodies second, texture first.

As I always have to keep telling people, I'm not interested in writing a symphony... it doesn't suit my style or my technique of composition. I present enough material to get the message across, so why bother repeating it four more times with a B theme in between? It bores the hell out of the rest of the world, unfortunately, no matter how much lovers of classical (I would include myself in this) love full symphonies.

As for the placement of this in a spot-the-difference game, I'm honestly very confused... those things generally have some cheesy little piano solo stuff some melancholy recorded or something like that. I would honestly see this more fitting in an animation or credits or such.

Thanks again for the review, but I must respectfully decline adding too much more, noting the reasons above. If I do add more, it will likely sound artificial and detract from the work.

Credits & Info


4.25 / 5.00

Nov 3, 2012
9:32 PM EDT
File Info
3.9 MB
1 min 43 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.