From about 1:05 onward it was great, really good actually. I feel like it's some sort of Sega RPG title or something, but it could mesh into more-- like I said though, 1:05 onward. Intros shouldn't last for more than a minute, but I guess you REALLY liked that noise xD.
yeah, I got a little too excited about that stupid noise #_#
As the bottom viewers said, I agree that there is too much reasonance in it.
2nd part is Great, it feels like I am in the video game.
1st part, Little bit to much though.
Aside from all that, You did great.
i like the first half. if you listen carefully you can hear a simple melodic motif in it
but i think maybe the resonance is too much
As K-Pone said, the second half is much better than the first. The first half sounds empty (in terms of melody and rhythm) and conflicted, which doesn't really place it as 'atmospheric' which according to your description is what you were going for. It honestly sounds like 9 seconds worth of music stretched to 64 seconds (Which is probably because it is).
The second half is far better, and makes me wonder why the first half was even included in the same song. It's a great melody with great mastering as expected by you. However, I did notice that it shared a similar problem with the first half, namely, it's 16 seconds worth of music stretched out.
Basically, the entire song is 9 seconds of a lackluster loop repeated and 16 seconds of a good loop repeated stuck together to create a 128 second loop. I'm guessing this was more of an experiment with the Tweakbench vsts, but this is fairly disappointing compared to a lot of your other great songs.
heheh, well... yeah, essentially.
I was just hoping some of the filter automation and fx would introduce enough interest to maintain a 16 second loop for 2 minutes.
Personally, I don't like the first part, but the second part is cool. In the first part the arpeggiating Synth overlapping sounds a bit strange.
Please contact me if you would like to use this in a project. We can discuss the details.