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Another track I made for a game that got cancelled.
This track was meant as a battle or boss battle track for a turn based RPG.

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EPIC, man!
I've downloaded and listened to this track countless times but I decided to review simply because of how fitting this track would be if it were implemented into a boss fight. A truly classic, panicky feel is one I definitely get from this piece, as if you're against something hideous with hell-knows-what how many hitpoints!
This track gets the blood pumping and is generally awesome. I hope I'll one day design a boss fight that can be as great and as exciting as this: keep it up, Doom!

TheDoomrider responds:

Awesome! And Thanx. The determination to face any enemy no matter the odds. The blood will flow it is kill or be killed MUAHAHAHA! I hope you one day can make that epic Boss fight YEAH!

Wow, i like this sing :3

TheDoomrider responds:

Awesome thanx!


TheDoomrider responds:

Thank you, thank you very much :D

Reminds me of l4d.

This would indeed make a good boss theme. I usually like the way orchestral battle music sounds, and this one is hardly an exception. There are only two issues I really have here: 1) It sounds slightly disorganized if you ask me, and 2) The melody at around 00:49 struck me as rather inconsistent compared to the rest of the song. Otherwise, it's a very solid composition. I encourage you to keep up the good work.

TheDoomrider responds:

Hey! glad you liked it! And If I may "counter attack" or explain those 2 issues so that you can understand my point of view in making this track.

1) This song is actually VERY organized compared to what I usually do, this track was made for someone else's project so I couldn't go totally crazy :D but I always strive to have big dynamical changes through my songs, I'm not the biggest fan of tracks that kinda just linger. And I like to put in small melodies here and there that can be discovered with repeated listens. All music I release sounds exactly as I want it to sound.

2)The "Inconsistency" that you feel is probably the big dynamic changes that I like to do. I always try to give several dimensions to each track in order to get more of an epic flow of change. start a track in one state of mind, then bring it to another dimension and then BAM! bring it back again :D I love that in music, it keeps me and hopefully the listener interested. My music is always created with the intent that it can and should be heard as a stand alone track as well as fit the game it is meant for. I focus on being original and not follow rules set by others and making music that I myself wish to listen to, and if other ppl can enjoy what i create then BONUS!!

This became kind of a long response so i just wanna say: Thank you for giving me the opportunity to say a little about how I work :D

Credits & Info

3.56 / 5.00

Jun 15, 2012
4:55 PM EDT
Video Game
File Info
1.9 MB
2 min 2 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.