Mega Mayhem

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Author Comments

I recently had the privilege of hearing Jake "virt" Kaufman live at the Game Developers Conference in San Francisco. I had been, util then, unfamiliar with his work. I've since downloaded one of his albums, as well as the Retro City Rampage soundtrack, which he had a part in. It inspired me to make this piece using NES-style synths. I didn't use Famitracker or anything similar, but I did try to adhere to the limitations of the NES hardware.

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This tune is really kick ass! I hope you know I never got tired of listening to it while I was making my game.


JBKings responds:

Thanks! Glad you liked it.

I love the song... But the NES can't handle multiple instruments at once, or handle swooping sounds (it can... but not like that). I tried with my own modified ROM. It almost died from overheating.

JBKings responds:

I've tracked part of this using Famitracker a bit ago, and it works for the most part. You can have two pulse waves and a triangle wave all playing at once, and can have pitch bend going up or down. Unless that's not what you're referring to?

:O I WANT THE NAME OF WHATEVER IT IS U USE TI MAKE THIS ANGELIC NOISE. Btw, San Fran is great. I couldn't stop eating their clam chowder.

JBKings responds:

Thanks for listening! I do most of my work in Reason 6, and this was no exception. As I alluded to above, you can get sounds exactly like what you hear from an NES using programs like Famitracker, which is free and can export files playable on actual NES hardware, but I personally find it a bit inelegant when it comes to actually writing music, especially when I can more or less reproduce the same sounds in a program that's more versatile and easier to use. --J

Its deffinately something i can see on a classic console game i love it keep it up! XD

JBKings responds:

Thanks, man! This is my first real attempt at chiptunes, so I'm glad you like it. --J

Credits & Info


3.83 / 5.00

Mar 16, 2012
1:46 PM EDT
Video Game
File Info
4.5 MB
1 min 57 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.