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Infenro - Redemption

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Author Comments

I think.... I THINK I'm finally done with this one, but I'll probably still tweak it some more. I find something inherently boring about parts of the composition but i don't know what it is. The most important thing here was I was trying to make a really good job mixing and mastering. I'd really appreciate any opinions.

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Glad to see that your music continues to improve

It seems that every song you write has an extra little bit of complexity to it. That shows that you're learning and retaining.

I'm digging the pad intro! It's a great way to ease the listener into the key, especially with ambient songs. The percussion intro was a very nice effort, but it doesn't quite work for me because the static pad seems to clash with the pads you've set up. It's a nit-picky thing, but I think you've hit the stage where we can pick nits.

The drop at 1:08 comes at a nice time and really supports the melody changeup right after. Starting at 1:27, I think it starts to get a little too busy. There are a lot of similar-sounding moving instruments in similar-sounding octaves. It's a simple suggestion, but maybe try to move one of those leads down an octave or two and see how it sounds. Occam's Razor, right?

You're already aware that the glitch section is quite a mess, so I won't address that. I do find myself wondering how effective it would be if it lined up properly. It's very sudden and hard-hitting, which is a really sharp contrast to the mood thus far. I'm not saying scrap the glitch effects altogether, but maybe limit the effect to just the percs or another few instruments? It's easy to get excited with glitch effects (I went WAY overboard with it in my first iteration of Ghosts in the Machine).

Lol Zelda OOT.

For the remainder of the song, my only real criticism is the over-abundance of hi- and mid-range instruments. The only bass I'm really getting to balance things out is that (those?) pad(s?), and they're a little too weak to counterbalance the rest of the sound.

The outro's great. Nice and simple, easing the listener out as easily as you brought them in.

Overall, I think this is another step forward for you. For your next songs, I would work on achieving a balance among your hi-, mid-, and lo-range sounds. That's a helluva lot harder than it sounds. For an example of how not to do it, check out my song, Sunset. For an example of how to kind of sort of somewhat do it, check out Glass Galaxies.

Always a pleasure hearing your music. 4/5 8/10

Free2Play responds:

Wow this was REALLY helpful! Glad to see you're still alive too lol. Yeah lately I've been really wanting to improve my composition, and my ability to make synthesized instruments. In general though I want to improve pretty much everything I do. This was the first time I did a lot of things though and I think it's pretty decent but honestly it's just missing something. To me the best part is probably the intro lol, the filter effect came in last minute since I thought the intro was just bland and the fliter made it sound ALOT better. I think one of my biggest problems though is there's no real spontaneity throughout it, it's just too patterned. Thanks for the review though, I really wish I had a teacher though lol. Very ready to learn these days.

You rock!

That song make me think.

Free2Play responds:

Lol thanks! All my songs tend to be influenced by like DJ Shadow and Nujabes, where everything is so ambient you just chill with it. I would like to extend my reaches though lol but thanks! :D


It's so delightfully hectic, that it's relaxing. I've never seen anyone pull that off.

The only minor suggestion I have is with GlitchVST at 2:00. It might sound a little better if you re-arrange the sequences in the VST so it can maintain the "4 on the floor" rhythm as the rest of the song. I like the way it sounds, but the lack of a stable meter makes it confusing, if that makes sense.


Free2Play responds:

Actually the glitch part is still messed up and i don't know why. Everytime I render it it moves all the effects over by like 2 beats which sounds completely off.

Credits & Info


Waiting for 2 more votes

Nov 6, 2011
4:55 PM EST
File Info
7.6 MB
4 min 11 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.