{BT} Crystal Cavern

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Author Comments

Some original music for an unfinished video game. Created in Cubase Essential 5 and Audacity.

Thanks for listening.

Visit my website at: http://www.bentibbetts.net/
Follow this Newgrounds account at: http://benjamintibbetts.newgrounds.com/follow


A very chilly, atmospheric tune. I like it.
Don't be surprised if you hear this in an animation sometime soon.

BenjaminTibbetts responds:

Please send me a link when your animation is finished. :)

nice track man

BenjaminTibbetts responds:


Chill and mysterious :o

This song is really nice dude! :D

The piano tone that you've chosen for this song, has a very nice "Crystal" vibe to it; I really love how you captured that cavern atmosphere within this song as well. Your mixing sounds superb, and I could really imagine this playing in a level within a video game (this really has a nice professional sound to it)

I honestly can't say that I would change much, if anything; It would be nice to hear a longer version.

Brilliant work! :D


-Review Request Club-

BenjaminTibbetts responds:

Thanks Sonik!

Good atmosphere

Very nice track. I like the thoughtful and somewhat sad atmosphere this song creates.

While listening to this I was reminded of the TV series "Twin Peaks", which has quite some atmospheric tracks. The melody during the middle of the song even sounds a bit like the intro to said series. At least to me, heh.

I think the ending needs some work, however. It just is too quiet, in my opinion, followed by a few seconds of silence. It doesn't really fit to the song. I think you should keep the bass line playing until the end. Maybe "softening" it a bit, so it doesn't overpower the chimes at the end.

{ Review Request Club }

BenjaminTibbetts responds:

OK, thanks. Never saw that series. I'll check it out.


A stellar piece, with both calm and eerie influences over the listener, while creating a very vivid image of sharp-edged crystals lining the walls of a frankly massive cavern, where the occasional drip of water plays across the background and the lights from sources unseen refracts and reflects through the facets of the walls, creating a veritable kaleidoscope of light and colour.

The part where you get about half a minute in and really are hit by the scale of the cavern really hits home. I love that as a listener, the imagery is very vivid and the suggestion is great in this respect. It almost sounds sinister, with the way that it expands, almost ominously before us.

Given that there is so much crammed into a small scale piece, time-wise, it might be considered frugal to consider expansion - the piece is certainly good as it is, but if you were to make it as much as a minute longer, you could benefit from additional sound effects, such as the aforementioned drop of water on occasion in the background.

As for what lives in the cave, we aren't entitled to find out, due to the ambiguity of the piece - this should certainly stay as it is, because there is a great scope here. Certainly, you could put it in that there is a monster, just after the ominous camera pan (30s), revealing some terrible monster, but in song. Alternatively, the creature could look horrible and scary, but it could be totally fantastic and harmless. You could base two entirely different pieces off this and they would sound so radically different from one another, just by changing the theme.

[Review Request Club]

BenjaminTibbetts responds:

OK, thanks for your thoughts.

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Credits & Info

4.77 / 5.00

Nov 5, 2011
12:33 AM EDT
Video Game
File Info
4.7 MB
2 min 3 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.